File Details
Mobultion 0.0.7 Beta
- B
- Feb 6, 2018
- 1.70 MB
- 355
- 1.12.2
File Name
mobultion-0.0.7.jar
Supported Versions
- 1.12.2
Added Ice enderman: An enderman that will spawn in cold biomes. He is less aggressive than other endermen and is less likely to teleport, however he likes to wander a lot. Upon killing him (if he did not eat you first) he will release a freezing cloud that freeze the player and the player's screen (effects).
Added Wood mite: A challenge and then an idea and ended up being the tiniest horror a player will see, based on ideas and inspirations of JamesWhiteShirt and DarkCow this mob will spawn as 1/1000 from breaking a log (any, modded or vanilla) and only if broken by the player (so do not worry about your tree farms) and will attack quickly and once 1.5 hearts or less will try to ride on the player's face and attack him. Once ridding on the player, it can only be killed by jumping as each jump has a 80% to hit the mob (will need a max of 3 successful jumps to kill it).
Added the long WIP halo that will spawn over blessed spiders.
Rewrote the angel spider AI (which means that any spiders that were previously blessed will not be protected from death until the angel spider rebless them again, but I do not think you care about the lives of spiders unless you are Swedish and you do not want it to rain the next day).
Added two items as drops to the ice and magma endermen: ender flake and ender blaze (accordingly) which are similar to ender pearls but the ender flake will move slower in the air but does not cause damage plus it is more accurate. The ender blaze on other hand will move 2 times faster and travel longer but will cause 3 hearts of damage and is less accurate.
Added a config for the blessed spider revival chance.
Fixed the speedy spider head rotating wrongly.
Fixed the sorcerer spider spell cast animation being stuck.
Stopped vanilla endermen from spawning in the nether.
Tons of other bug fixes and AI rewrites.

