mobtimizer-0.1.0.jar
Curse Maven Snippet
What's new
First public release. Phase 1 of the design is complete: stacking works, is safe, and gives every mob back if you remove the mod.
Requires Fabric API (not bundled). Minecraft 26.2, Fabric Loader 0.19.3+, Java 25+.
What works
| Merging | Same-kind mobs merge once a crowd of 4 forms, counted by true mob count |
| Count label | Shown on hover via the mob's custom name, so vanilla clients need nothing |
| Breeding safe | Babies, animals in love, and animals on a breeding cooldown never stack |
| Vanilla breeding | Feeding a stack releases one member as a partner and puts that animal in love, never the stack |
| Auto rejoin | Bred parents rejoin the herd once their cooldown expires |
| Death handling | Killing a stacked host promotes a member instead of losing the stack |
| Persistence | Stacks survive world reloads and server restarts |
| Commands | /mobtimizer unstack all, here [radius], type <id>, plus stats and reload |
Not in this release: damage routing by source, scaled breeding (100 wheat yielding 50 babies), scaled production, and mob-cap reporting.
Known issues: stacks created before this release may still contain babies (/mobtimizer unstack all clears them); a stack loses one member per breeding pair while they court; /mobtimizer stats reports "1 stacks"; and this has not been verified alongside mods that rewrite entity ticking or death paths, such as Lithium.
Marked Beta because it is a first public release play-tested on cows and sheep only. Bug reports very welcome: https://github.com/Aff55/Mobtimizer/issues
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