promotional bannermobile promotional banner

MobSpawnController

MobSpawnController lets modpack authors and server administrators configure how vanilla and modded mobs spawn through an in-game interface.
Back to Files

mobspawncontroller-forge-1.20.1-1.4.1.jar

File namemobspawncontroller-forge-1.20.1-1.4.1.jar
Uploader
taisuiyilebataisuiyileba
Uploaded
Nov 8, 2026
Downloads
149
Size
305.6 KB
Mod Loaders
Forge
File ID
9512156
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mobspawncontroller-1562563:9512156")

Learn more about Curse Maven

What's new

1.4.1 更新日志 / Changelog

中文

  • 修复真菌感染孢子等模组通过感染或进化直接生成的生物读不到属性配置的问题。血量上限、护甲等配置现在会生效。未知来源的受伤生物会保留当前血量,若当前血量超过新上限,则降到新上限。关闭肉囊的全部生成开关可以拦截它的直接生成。
  • 将属性修改与装备和 NBT 方案分开处理。默认方案覆盖已识别来源。要给未知来源的生物套用方案,请在来源白名单中勾选「未知来源」。
  • Gateways to Eternity 的波次生物会应用配置的基础属性,并保留普通和无尽波次的属性倍率。
  • 数值、搜索和装备方案等所有输入框在选中时都会显示闪烁光标。

English

  • Fixed attribute overrides for mobs spawned directly by infection or evolution in mods such as Fungal Infection: Spore. Configured max health, armor, and other attributes now apply. Injured mobs of unknown origin keep their current health up to the new maximum. Turning off all spawn switches for Mounds blocks their direct spawns.
  • Attribute overrides now apply independently of equipment/NBT presets. Presets cover recognized sources by default. Add Unknown origin to a preset's source allowlist to include mobs from unknown sources.
  • Gateways to Eternity wave mobs use the configured base attributes and retain their modifiers in both normal and endless waves.
  • All focused input fields now show a blinking cursor, including numeric, search, and loadout fields.

This mod has no related projects