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Mobs Properties Randomness

Randomize mobs properties. Add Potion Effects, apply Attribute Modifiers, add Equipment and more!

File Details

6.0.1.2-beta

  • B
  • Feb 22, 2026
  • 359.24 KB
  • 1.1K
  • 1.21.1
  • NeoForge

File Name

mobspropertiesrandomness-6.0.1.2-beta.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mobs-properties-randomness-285012:7663728"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

6.0.1.2-beta

  • Update to latest InsaneLib

6.0.1.1-beta

  • Update to latest InsaneLib

6.0.1.0-beta

  • Added set_component item function
    • You can set whatever data component you want on an item. The following example from the example data pack will make the target equip an iron ingot that can be eaten and used as a pickaxe. Numeric values can be replaced with #range object to generate random values.
    {
      "property": "equipment",
      "slot": "offhand",
      "items": [
        {
          "item": "minecraft:iron_ingot",
          "functions": [
            {
              "function": "set_component",
              "components": {
                "minecraft:food": {
                  "nutrition": {"#range": {"min": 2, "max": 6}},
                  "saturation": {"#range": 0.5}
                },
                "minecraft:tool": {
                  "rules": [
                    {
                      "blocks": "#mineable/pickaxe",
                      "speed": 6,
                      "correct_for_drops": true
                    }
                  ]
                },
                "minecraft:max_damage": 453,
                "minecraft:damage": 0
              }
            },
            {
              "function": "set_drop_chance",
              "drop_chance": 2
            }
          ]
        }
      ]
    }
    

6.0.0.0-alpha

Ported to 1.21.1

Mod support will be added back in the future. Let's see how this goes first.
I've also updated the Example Data Pack which was broken in 1.20.1 too. The only difference between 1.20.1 and 1.21.1 are attribute modifier operations.

Missing

  • Set (Raw) NBT for items
  • Scaling (pehkui is no longer needed (and seems to no longer work?) as scaling is now an attribute)
  • Serene Seasons support
  • Game stages (hasn't updated past 1.20.3)