Mobs no render

skip render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)
350 + FPS

 Mobs No Render not used

350 + FPS Mobs No Render not used

550 + FPS

Settings used :

I:07_distanceXPassiveEntity=32
I:08_distanceYPassiveEntity=10
I:09_distanceZPassiveEntity=32

550 + FPS Settings used : I:07_distanceXPassiveEntity=32 I:08_distanceYPassiveEntity=10 I:09_distanceZPassiveEntity=32

640 + FPS

Settings used :

I:07_distanceXPassiveEntity=32
I:08_distanceYPassiveEntity=10
I:09_distanceZPassiveEntity=32

640 + FPS Settings used : I:07_distanceXPassiveEntity=32 I:08_distanceYPassiveEntity=10 I:09_distanceZPassiveEntity=32

250+ FPS

250+ FPS

430+ FPS

430+ FPS

Description

mobsnorender

skip render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)

motivation

Have more performance in my 1.7.10 modpacks

todo

dynamically change X Y Z coord if alot of mobs are rendered

add a config to completly disabling entities rendering

add togglable via keybind

fix tile entity renderer canceller doesn't work

Links to descriptions of my projects.

Modrinth

Github

Curseforge

Discord

Add me on discord : I'm A Cat[FR]#7202

Discord server : https://discord.gg/ZnmHKJzKkZ

The Mobs no render Team

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