Description
Kill a zombie, and every zombie that spawns from now on is Gen 1. Kill another, and they are Gen 2. The number only goes up, it is saved with the world, and every dimension shares it. Every evolved mob wears its generation over its head:
Zombie ✦ Gen 7 [APEX] Creeper ✦ Gen 26
Each generation makes the species bigger (up to twice the size), tougher (+25% health), harder hitting (+15% damage), faster and more stubborn. Then the abilities start unlocking:
| Gen | Unlock |
|---|---|
| 3 | Armed: spawns in enchanted iron, then diamond, then netherite |
| 5 | Pack: every spawn brings a friend |
| 8 | Volatile: explodes on death |
| 12 | Leech: heals every time it hits you |
| 15 | Enraged: Speed and Strength the moment you touch it; packs of three |
| 20 | Splitter: dies into two copies, two levels deep |
| 25 | APEX: glowing, fireproof, red name, and it carries an Apex Core |
Secretly OP: 5% of evolved spawns are freaks. They look like their siblings but fight 8 generations higher and drop extra loot.
The loot scales too. Evolved kills drop code-rolled loot by tier, from iron and emeralds up to unbreakable "Apex" netherite with Sharpness 15.
Steal their power. A species' first Apex drops its Apex Core. Right-click it to absorb a permanent power that survives death. There are 44 of them: Skeleton cores split every arrow into three, Creeper cores make your hits explode, Enderman cores teleport you instead of letting projectiles hit.
The dragon fight means something. The Ender Dragon spawns at the highest generation any species reached. A Gen 30 dragon has about 920 HP and drops Apex gear.
How it works
- Every player kill of a mob raises that species' generation by 1, up to Gen 30. The ledger lives on the world.
- New spawns take the species' current generation. Mobs already walking around keep the generation they were born with.
- Bosses and the Warden keep their dignity: no packs, no splitting, no exploding.
- Commands:
/evolve listshows every evolved species./evolve powersshows your absorbed powers.- These need op:
/evolve set <mob> <gen>,/evolve reset,/evolve core <mob>and/evolve forget.
Config
Edit config/mobsevolve.properties, then run /evolve config reload. Ops can also change options in game with /evolve config <option> <value>.
| Option | Default | What it does |
|---|---|---|
evolveOnKill |
true |
Kills evolve the species. Turn it off to freeze generations (then set them with /evolve set) |
generationsPerKill |
1 |
Generations gained per kill. Set 2–3 for a fast video |
maxGeneration |
30 |
Cap (1–30) |
healthPercentPerGeneration |
25 |
Extra health per generation, in % |
damagePercentPerGeneration |
15 |
Extra damage per generation, in % |
freakChancePercent |
5 |
Chance an evolved spawn is a secret freak |
freakBonusGenerations |
8 |
How much higher a freak fights |
passiveMobsEvolve |
true |
Cows, pigs and other passive mobs evolve too |
dragonEvolves |
true |
The dragon inherits the peak generation |
Compatibility
- Fabric mod. Requires Fabric API and Fabric Loader 0.19 or newer.
- Minecraft 26.3:
mobsevolve-1.1.0+mc26.3.jar. Minecraft 26.2:mobsevolve-1.1.0+mc26.2.jar. - Install on the server and on every client, because it adds the Apex Core item.
- Standalone. It also stacks with Dying is OP and Everything Doubles, if you are brave.
Use in videos
Free to use in YouTube videos, streams and modpacks. Credit (a link in the description) is appreciated.
Licence
MIT.






