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Mobs Epicfied

Fixes Epic Fight mobs stuck on old movesets; adds custom per-weapon combos, skills, and configs.
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mobs_epicfied-1.0.25.jar

File namemobs_epicfied-1.0.25.jar
Uploader
epic_loverepic_lover
Uploaded
Oct 31, 2026
Downloads
646
Size
160.5 KB
Mod Loaders
Forge
File ID
9379693
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mobs-epicfied-1693939:9379693")

Learn more about Curse Maven

What's new

1.0.25 (from 1.0.18)

Everything in this range is about vindicators (the axe-wielding illagers). Other illagers are not touched.

Fixed

  • Vindicator weapon invisible. Epic Fight (like vanilla) draws a vindicator's weapon only while the vindicator counts as "aggressive", and that flag is raised by walking / chasing, not by Epic Fight's attack AI. A calm vindicator never showed what it held, and one that opened with a combo swung an invisible weapon until it had walked or run. A vindicator that holds a weapon now always shows it.
  • Arms-crossed idle and walk. Every illager stands and walks with its arms crossed in Epic Fight, and that pose stayed under any weapon animation that only moves the arms (epicfightx's one-hand hold, for example), so armed vindicators kept the crossed-arms look. Vindicators now use the plain humanoid idle and walk, armed or not. A weapon's own idle / walk still takes priority.
  • Raised-axe idle. A standing, aggravated vindicator held its axe over its head whatever it carried. It now uses the held weapon's own idle.
  • Arm-up run. A chasing vindicator ran with one arm raised. It now uses the held weapon's own run animation when the weapon has one. Walking is not changed.
  • Greatsword vindicators now use the greatsword's own walk and chase animations. They were replaced by generic ones.
  • A vindicator's weapon arm animations ("hold" poses) now follow its current motion (idle, walk, run) like every other mob's; they used to stay on the motion the vindicator was created with.

New

  • [livingMotions] in the config, all default true; set one to false to keep Epic Fight's behavior for that part:
    • vindicatorShowWeapon — always draw the held weapon.
    • vindicatorCalmPose — plain humanoid idle / walk instead of arms-crossed.
    • vindicatorWeaponIdle — the weapon's idle instead of the raised-axe idle.
    • vindicatorWeaponRun — the weapon's run instead of the arm-up run.
  • With the game log, vindicator animation decisions are written as [pose] lines (once per change, both client and server), so a wrong pose can be traced to an animation name.

Checked

  • Awakened Mobs 1.1.5 (new vindicator weapon rules): no incompatibility found; vindicators it arms with greatswords, spears, longswords and tachis get the poses above.

Unchanged

  • Everything else is as in 1.0.18.

This mod has no additional files