mobs_epicfied-1.0.4.jar
Curse Maven Snippet
What's new
1.0.4 (from 1.0.3)
Performance
- Per-tick combat code is cheaper: animation classification for attack speeds is cached, guard/parry/dodge clip detection uses a set lookup, the delayed-task scheduler no longer degrades with many active mobs, and debug strings / persistent-data tags are only created when actually needed.
- No gameplay or config changes.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

