mobs_epicfied-1.0.3.jar
Curse Maven Snippet
What's new
1.0.3
New
- Dual-wielding mobs: dual sword, dual dagger, dual greatsword and dual axe movesets (5–6 hit combos, guaranteed dash/airslash finisher, own skills, own speeds). Dual spear / tachi / longsword are blocked from spawning by default (
[dualWield] blockedCategories). - Random combo extension (up to 2 extra slots;
[comboExtension]). - Combo pause & resume with an immediate chase while paused (
[comboResume],comboGraceSeconds). - Commands:
/mobs_epicfied dual,/mobs_epicfied solo(incl. uchigatana),/mobs_epicfied distances. - Lighter guard/parry knockback against these mobs, including Epic Fight Nightfall's parry (
[guard] mobKnockbackScale). - Separate
dashAirslashspeed per weapon; attack-speed config for every dual loadout. - Spear skill forward push (
[skills] spearSkillPush); skill-effect toggles ([skillEffects]). - Top-level
enableSkillsmaster switch (moved out of[skills]). - Friendly-fire guard now also covers unsupported mobs (enderman, spider, ...), projectiles, and custom factions.
- Verification logging (
[debug] combatLog) and a 60 s stats line.
Changed
- Epic Fight Extra (epicfightx 1.2.1+) and Epic Fight Nightfall (efn 3.4.2+) are now required dependencies.
- Skills: solo greatsword =
ng_great_dash→nf_tachi_dashchain; tachi =shadow_rush; dual dagger =nf_claw_auto1; dual greatsword =exsiliumgladius_aa→aab; sword / dual sword / dual axe skills have their VFX stripped (dual axe keeps its sounds). - Every distance, the combo rest time and all attack speeds are now read live (previously baked at startup). Fist hits 2+ now follow
distance.fist.combo; where skill and combo distance are equal the skill range gets +0.1. - The combo rest now starts after the final hit's animation actually ends.
- Default values retuned (skill cooldown 35 s, combo rest 5 s, attack speeds, distances, ...).
Fixed
- Combos restarting from hit 1 after a few hits (Epic Fight re-initialised the attack AI on every held-item update and wiped combo state).
- Attack-speed settings having no effect on many animations (Epic Fight Extra / Nightfall clips pinned mobs to speed 1.0).
- Dual airslash jump not lifting the mob; paused combos waiting for the full animation before chasing; mobs chasing while facing backwards after a cut-off clip.
- Guard / parry / dodge motions being overwritten by the next attack.
- Config comments / keys that claimed to need a restart.
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