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Mobs Epicfied

Fixes Epic Fight mobs stuck on old movesets; adds custom per-weapon combos, skills, and configs.
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mobs_epicfied-1.0.1.jar

File namemobs_epicfied-1.0.1.jar
Uploader
epic_loverepic_lover
Uploaded
Sep 19, 2026
Downloads
97
Size
58.6 KB
Mod Loaders
Forge
File ID
8920599
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mobs-epicfied-1693939:8920599")

Learn more about Curse Maven

What's new

New Features

  • Added a per-weapon signature skill on/off toggle (plus a global master switch) — turn off any weapon's skill individually and it'll fall back to using only its regular combo.
  • Added a friendly-fire guard: mobs wielding one of this mod's supported weapon types can no longer accidentally hurt each other in a crowd. Configurable scope (same mob type only, or any two supported-weapon mobs).
  • Distance and attack speed are now independently configurable for combo vs. skill, per weapon (previously one shared value covered both).

Fixes

  • Sword and axe now correctly use their full 5-hit combos (previous build under-counted their available animations).
  • Mobs wielding a single dagger, a single sword, or an axe now correctly show their weapon while chasing a target, instead of falling back to the default unarmed walk animation.
  • Fist's combo engage distance tightened (was slightly too eager to start swinging from too far away).

Balance / Redesigns

  • Axe's signature skill redesigned: close range now plays a heavy overhead finisher, long range plays a closing lunge instead.
  • Greatsword's signature skill redesigned: a charging wind-up into a heavier finishing strike.
  • Fist's signature skill redesigned into a slower, weightier claw attack, separated cleanly from its regular combo.
  • Tachi's signature skill simplified to a single clean strike.
  • Retuned several weapons' attack speeds (longsword, dagger, sword) and default skill cooldown for better overall pacing.

Other

  • Various config default adjustments based on live playtesting.

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