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MobLevelScale, Addon Mine and Slash

Forge 1.20.1 addon for Mine and Slash. Ensures mobs always spawn at or above the nearest player level, preventing low-level enemies from appearing. Tamed pets are excluded.

File Details

moblevelscale-1.0.1.jar

  • R
  • May 14, 2026
  • 6.66 KB
  • 19
  • 1.20.1
  • Forge

File Name

moblevelscale-1.0.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:moblevelscale-addon-mine-and-slash-1536108:8085726")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

## MobLevelScale v1.0.1

**Bug Fix: Passive Animals No Longer Scale With Player Level**

In the previous version, passive animals (cows, sheep, pigs, chickens, etc.) were incorrectly scaling to the player's level, even when restricted to level 1 via a Mine and Slash datapack. This happened because the mod was running after Mine and Slash assigned mob levels, overriding the datapack configuration.

This update changes the event priority from LOWEST to HIGHEST, allowing Mine and Slash datapacks to properly override mob levels after the mod runs. This means passive animals configured to stay at level 1 will now correctly remain at level 1, while hostile mobs will continue to scale with the nearest player's level as intended.

If I find another bug, I'll release a new version fixing it. Please comment if you find any.