promotional bannermobile promotional banner

mobium-perf

Draws chests, signs and item frames from the GPU
Back to Files

v0.1.0-beta1-26.3+neoforge

File namemobium-0.1.0-beta1-26.3+neoforge.jar
Uploader
btwonionionbtwonionion
Uploaded
Oct 22, 2026
Downloads
9
Size
451.1 KB
Mod Loaders
NeoForge
File ID
9290656
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:mobium-perf-1759818:9290656"

Learn more about Curse Maven

What's new

v0.1.0-beta1-26.3+neoforge

As this is still a beta version, this version can contain bugs. Feel free to report ANY misbehaviours and errors!

  • first beta: the static cache draws objects that stand still from GPU buffers instead of rebuilding them every frame
    • chests (also trapped, copper and ender chests) and shulker boxes while closed, signs and hanging signs including their text, skulls and heads, decorated pots, shelves and their items
    • item frames (not with maps), armor stands without armor, and item and block display entities that do not move
    • objects are captured through the game's own rendering code, so resource packs, Iris shader packs and Entity Model Features / Fresh Animations are captured as they draw; a change captures the object again
    • in a test room with 1,000 chests and 300 signs the frame time roughly halves
  • every cached type has its own switch, plus a GPU memory budget (default 128 MB); settings in Mod Menu, the NeoForge mods list and Mobium's page in Sodium's video settings
  • the A/B key (right of P: ] on US, + on German keyboards) switches Mobium off and on live for comparisons
  • F3 debug entries mobium:modules and mobium:timings; /mobium bench records frame times
  • if something fails inside Mobium, the affected part switches off for the session and the game draws everything as usual

This mod has no additional files