v0.1.0-beta1-26.3+neoforge
Curse Maven Snippet
What's new
v0.1.0-beta1-26.3+neoforge
As this is still a beta version, this version can contain bugs. Feel free to report ANY misbehaviours and errors!
- first beta: the static cache draws objects that stand still from GPU buffers instead of rebuilding them every
frame
- chests (also trapped, copper and ender chests) and shulker boxes while closed, signs and hanging signs including their text, skulls and heads, decorated pots, shelves and their items
- item frames (not with maps), armor stands without armor, and item and block display entities that do not move
- objects are captured through the game's own rendering code, so resource packs, Iris shader packs and Entity Model Features / Fresh Animations are captured as they draw; a change captures the object again
- in a test room with 1,000 chests and 300 signs the frame time roughly halves
- every cached type has its own switch, plus a GPU memory budget (default 128 MB); settings in Mod Menu, the NeoForge mods list and Mobium's page in Sodium's video settings
- the A/B key (right of P:
]on US,+on German keyboards) switches Mobium off and on live for comparisons - F3 debug entries
mobium:modulesandmobium:timings;/mobium benchrecords frame times - if something fails inside Mobium, the affected part switches off for the session and the game draws everything as usual
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