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Mobile Networks

Turn Minecraft communication into a mobile network system: build antennas, manage coverage, send messages, make private voice calls and use unique phone numbers, designed for survival and roleplay servers. Vanilla chat disabled
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MobileNetworks-4.0.2.jar

File nameMobileNetworks-4.0.2.jar
Uploader
ModlyStudiosModlyStudios
Uploaded
Oct 9, 2026
Downloads
1.1K
Size
1.1 MB
Mod Loaders
NeoForge
File ID
9108423
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mobile-networks-1689741:9108423"

Learn more about Curse Maven

What's new

# Mobile Networks 4.0.2

For **Minecraft 1.21.1 / NeoForge**. Requires **Simple Voice Chat**.

## New

- **Store:** install Gram, Maps and the new Speedtest app from your phone.
  Store keeps the same name in English and Spanish.
- **Persistent downloads:** progress bars, MB/s rates, connection-loss pauses,
  manual retry and cancellation. Installed apps and partial progress are
  saved per player; existing Gram and Maps content is preserved.
- **Reception-based throughput:** technology and all four signal bars affect
  simulated speeds. Downloads vary smoothly within sensible ranges rather
  than jumping randomly between unrelated speeds.
- **Speedtest:** an original dark interface with a white speedometer needle,
  blue download and purple upload stages, variable ramp-up and results in
  MB/s with up to two decimals. Download runs first, followed by a **0.5-second
  pause** before upload begins.
- **Results summary:** completed tests display download and upload in separate
  square panels, outlined in blue and purple respectively, with a Test again
  button. The summary adapts to smaller windows and supports English/Spanish.
- **Private Speedtest history:** completed results are saved per player in the
  world, including date, carrier, server, reception and both speeds. Add or
  edit a note on each result and scroll through the list with the mouse wheel.
  History and notes remain available without mobile coverage.
- **Two fixed speedometer ranges:** **500 MB/s** for connections with a maximum
  download capacity of 500 MB/s or less, and **1000 MB/s** for faster connections.
  The correct range is shown throughout the app, even before starting a test.
  It depends on connection capacity, not instantaneous samples or upload speed;
  weak connections such as 0.03 MB/s still use the 500 MB/s range.
- **Carrier and Server information:** reception-dependent loading, with a
  maximum five-second wait and N/A values when offline.
- **Offline Speedtest behaviour:** the installed app still opens without
  service; starting a test searches for a server before reporting a
  connection error.
- **Named Server blocks:** choose a name during initial password setup or
  rename an existing block through its Settings tab.

## Improved

- Redesigned the Store app icon with a colourful, shaded shopping bag.
  Its background stays blue/teal with no red or yellow shapes behind the bag;
  the coloured squares inside the bag are preserved.
- Automatic selection now prefers the available primary network, then an
  allowed secondary own network, then permitted roaming.
- Automatic mode returns to the primary network when coverage becomes
  available again, using bounded background checks.
- E speeds remain between **0.01 and 0.15 MB/s**, depending on reception.
- English and Spanish support covers all new controls and connection states.

## Compatibility And Performance

- Update the server and all clients together, including earlier 4.0.2 builds.
  Networking protocol is **15**; the mod version remains **4.0.2**.
- Existing worlds, subscriptions, phone numbers and social/map content remain
  compatible. Gram and Maps now require installation through Store.
- Download jobs are bounded and status requests are rate-limited.
  Speedtest animation runs on the client.
- History is fetched in pages of 20 results, only when opened or scrolled.
  Saving a note does not require mobile coverage or run background polling.
- All speeds and package sizes are simulated gameplay values. No actual
  Internet bandwidth tests or large app downloads are performed.
- Voice ports, original sounds and textures remain unchanged.