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MobHealth ReForged

Simple NeoForge plugin to let you know the damage you just caused to a mob, and how much health it has left.
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MobHealth 2.5.1 / MC 26.1.2

File namemobhealth-2.5.1+mc26.1.2.jar
Uploader
sablednahsablednah
Uploaded
Aug 29, 2026
Downloads
9
Size
199.7 KB
Mod Loaders
NeoForge
File ID
8764753
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:mobhealth-reforged-1608871:8764753"

Learn more about Curse Maven

What's new

A modern NeoForge rewrite of the classic MobHealth plugin. When you damage a mob, MobHealth shows the damage dealt and the mob's remaining health.

Three Minecraft versions this release — pick the jar that matches yours.

Minecraft NeoForge Java File
1.21.11 any 21.11 21 mobhealth-2.5.1+mc1.21.11.jar
26.1.2 any 26.1 25 mobhealth-2.5.1+mc26.1.2.jar
26.2 any 26.2 25 mobhealth-2.5.1+mc26.2.jar

Drop the jar into your mods/ folder (client and/or server). Works server-only, client-only, or both.

Loads on the whole NeoForge line, not one build of it

2.5.0's jars asked for the exact NeoForge build they were compiled against or newer — the 1.21.11 jar refused to start on NeoForge 21.11.41, for no reason at all, since nothing in MobHealth uses an API newer than the line itself. Each jar now declares the line it needs rather than the build, so it loads on any NeoForge and any Minecraft within it.

If 2.5.0 told you it needed a newer NeoForge than the one you run, this is the release that fixes it. Nothing else about the mod changed — same features, same config.

Damage numbers are twice the size by default

At the old default the number was vanilla font size on a mob eight blocks away, which is the size it is easiest to miss entirely. [damageIndicators] scale now defaults to 2.0.

This is a client setting, so an existing config/mobhealth-client.toml keeps whatever you already had — the new default only applies to fresh installs. To take it on an existing one, set scale = 2.0 under [damageIndicators], or move the slider in Mods → MobHealth → Config.

Everything else

Unchanged from 2.5.0, which added damage indicators and 26.1/26.2 support. Seven display modes — chat, action bar, toast, nameplate, boss bar, graphical bars, and floating damage numbers — with per-group and per-entity targeting; four of them work for vanilla clients with the mod on the server alone.

The 26.1.2 and 26.2 jars have still had far less play-testing than the 1.21.11 one. If something looks wrong, please open an issue.

See the README for the full settings reference and recipes.

This mod has no additional files