Mob Properties

Allows you deep customization for your mobs, including drops, attributes, NBT, and more!

File Details

mob_properties-1.10.2-1.0.3.jar

  • B
  • Nov 7, 2016
  • 142.30 KB
  • 1.7K
  • 1.10.2

File Name

mob_properties-1.10.2-1.0.3.jar

Supported Versions

  • 1.10.2

1.0.3
- Nbt function "chest_loot" now uses new loot table system. This WILL BREAK all uses of this function that use the "loot" field.
- Even if "loot" was left out to use dungeon chest, keep in mind that vanilla dungeon loot was changed as well.
- "equip" function can now optionally modify the currently equipped item by leaving out the "id" field.
- "equip" function now uses slot names (mainhand, offhand, feet, legs, chest, head).
- Potion, enchantment, and biome ids are now strings. Prints warnings on use of numerical and the old lang key ids.
- New "treasure" field in "enchant" function to allow the new treasure enchantments.
- New "particles" field in "potion" function to allow disabling of potion particle effects.
- New conditional checks - stray_skeleton, husk_zombie, killer_stray_skeleton, killer_husk_zombie.
- in_biome_type_X conditional modified to target variants of biome X (and the biome itself).
- Conditional checks rare and rare_super no longer supported (use 20% chance or 5% chance instead).
- "count" field in nbt function "chest_loot" no longer supported.