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Mob Player Animator

An add-on mod to Player Animator that allows it to work with humanoid mobs.
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Mob Player Animator-forge-1.20.1-1.3.0-all.jar

File nameMob Player Animator-forge-1.20.1-1.3.0-all.jar
Uploaded
Sep 12, 2024
Downloads
639
Size
213.8 KB
Mod Loaders
ForgeNeoForge
File ID
5717972
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mob-player-animator-1058791:5717972")

NeoForge

implementation fg.deobf("curse.maven:mob-player-animator-1058791:5717972")

Learn more about Curse Maven

What's new

  • The EMF Animation Halt system now operates on a per-part basis, allowing EMF animations to run for specific humanoid body parts if they are not currently being animated by Player Animator.
  • Added optional "animated_group" field to part modifiers in an "emf_model_modifiers" entry. "animated_group" is a list of values representing the names of specific humanoid body parts used by Player Animator, any of which must be currently animated by it to allow this part modifier to be applied. Valid values are "body", "head", "torso", "leftArm", "leftItem", "rightArm", "rightItem", "leftLeg", and "rightLeg".
  • Added "guess_emf_part_modifier_animated_groups" config value (default is true) to allow the internal system to use a default animated group based on the name of the last part in a part path when no "animated_group" is specified for a part modifier in an "emf_model_modifiers" entry. If your config was not freshly generated with this new version, you can expect your "emf_model_modifiers" entries to still work. Default animated groups are ["head"] for "head", ["body"] for "body", ["leftArm"] for "left_arm", ["rightArm"] for "right_arm", ["leftLeg"] for "left_leg", ["rightLeg"] for "right_leg" and ["leftArm", "rightArm"] for "arms".

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