Mob Forms 1.1.2+26.2
Curse Maven Snippet
What's new
Mob Forms 1.1.2 (Minecraft 1.20.1, 1.20.4, 1.21.11, 26.2 and 26.3)
By LucasPY855
New features
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New look for the mod screens. New option "Character selector and interface: New / Classic" (Interface tab). New is the default; Classic keeps everything as before.
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New character selector:
- Search bar and filters at the top: Type (All / Hostile / Neutral / Passive) and Order.
- With the Normal order, mobs are split into Hostile, Neutral and Passive groups. With any other order (A-Z, Recent...) they are shown together in that order.
- Bigger cards with the 3D model, the mob's name, a color line (red hostile, green neutral, blue passive) and "×N" when it has N variants.
- No more pages: scroll with the mouse wheel or drag the scrollbar.
- Right panel with the whole mob in 3D (turn it with the mouse) and all the Mob Info data: type, health, cost, damage, speed, food with icons, ability, details, inventory slots, amulet cost, how it heals and its traits.
- Hover a food icon to see what it is and where to get it, right next to the mouse.
- The panel has its own scrollbar, so it scrolls without moving the mob list.
- "Transform" button, and "Back to human" next to Exit.
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New options screen:
- Two columns of boxes grouped by topic: Mob behavior, Amulet, Survival, Body and armor, Multiplayer.
- Pink YES / gray NO switches. Options with more than two values always use arrows ("‹ value ›") and come first in each box.
- Easy / Medium / Hard difficulty buttons, a search bar, a dot on every option you changed, and Reset / Lock options / Accept at the bottom.
- The description of each option appears next to the mouse.
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New "Preferences" tab (replaces "First person"). It has everything from First person plus the new "Mob particles" option.
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Mob particles (on by default): as a mob, you give off its particles like the real one (Enderman portal particles, Blaze smoke and flames, and more). You can turn it off.
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Mobs are afraid of what scares the real ones:
Mob Afraid of Creeper cats Skeleton wolves Villager zombies Piglin zombified piglins Phantom cats Wolf llamas Rabbit, fox wolves You can walk towards what scares you, but slowly. When you get very close (or too scared), your mob runs away on its own, like the real one. You can turn it off in the rules ("Mobs that flee").
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Screen effects in each mob's color: green creeper, gray skeleton, yellow bee, pink Enderman, light blue Warden, and so on. All screen effects fade in and out smoothly.
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Warden: strong light blue waves on the screen edges while your antennas detect something.
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Group anger: as a bee, wolf, zombified piglin, piglin, piglin brute, silverfish or llama, you get angry for 20 seconds when:
- someone attacks you,
- someone attacks one of your kind within 24 blocks,
- (as a bee) someone hits or breaks a nearby hive.
Waves in the mob's color appear, and a circle shows where the attacker is, only when it is behind a wall.
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Slime and magma cube split: if you die while big or medium, you split like the real one.
- You play the real death animation (death sound, falling over, turning red).
- The death smoke appears and 2 to 4 pieces come out. You keep living in one of them, one size smaller.
- The other pieces are real slimes that attack whoever killed you, even if you die later.
- You only die for good as the small one.
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New C key: your mob's own animation or sound.
- Endermen, zombified piglins, wolves and bees get angry; press C again to calm down.
- The Warden roars for about 4 seconds.
- Every other mob makes its sound. Mobs with no idle sound also make one (the creeper hisses).
- It is only for show: no extra speed, damage or sight.
- A small "♪ C" hint next to the ability icons fills with the interface color and goes down while you wait.
- You can change the key in Controls > Mob Forms.
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Big mobs reach farther: they can break, use and hit things farther away, depending on their size. This also works with mobs from other mods.
Changes
- "Ambient sounds of the form" is now "Natural mob sounds", with 3 values: Yes (on their own and with C) / Only when you want (only with C) / No (never).
- Real diet is now a single YES/NO option. YES: you can eat other food, with a penalty. NO: you eat anything with no penalty. The "Eat other food" option was removed.
- "Bee sting death" now follows the difficulty: on in Medium and Hard, off in Easy.
- "Always scream when hearing (Warden)" is now "Warden animation when detecting sounds".
- "Flee from what scares it" is now "Mobs that flee", and "Enderman, who stares at you" is now "Enderman gets angry when looked at". It is now a world rule, not a personal option.
- "Colored background" is now off by default.
- In option descriptions, titles ("Yes:", "No:"...) use the interface color.
- New option "Screen effects" (Preferences): turns all the colored waves on the screen edges on or off.
- New option "Enderman shaking hand" (Preferences).
- Axolotl: on land it moves at its real (very slow) speed and cannot sprint. In water it still swims fast.
- Hands of mobs from other mods: if the model has no part called arm or leg, the mod now picks the front upper part on each side.
- Slime, magma cube and sulfur cube no longer show a hand in first person (they have no hands). What they hold is still shown.
- Enderman:
- If a player looks you in the eyes, you get angry like the real one. While you stay angry, a red circle shows where that player is, even through walls (not when you can already see them).
- While angry, strong pink waves move along the edges of the screen, and your arm shakes in first person.
- A mob that chases you to attack you makes you angry for a short time after 1.5 seconds of chasing. If it never reaches you and you run away, the anger goes away quickly.
- Its weird sounds (the long stare sound and the scream) play at most once every 3 minutes.
Fixes
- The interface color now changes right away, without switching tabs.
- In the selector, cards behind the bottom buttons no longer block clicks.
- The food tooltip in the selector no longer appears behind the panel.
- The C key now really shows its cooldown.
- Some languages were missing the texts of the new selector (Slovak, Slovenian, Serbian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese).
- Slime: other players can always hit you now.
- Slime: when you split, the mobs that were chasing you pick a random piece (you or one of the new slimes), not always you.
- Wolves now really attack you when you are a skeleton or a sheep. Before, they only stared at you from far away.
- If you stop being the mob a creature was hunting (back to human, or another form it does not attack), it stops chasing you and is no longer angry.
- Enderman: in third person it no longer raises its arm above its head when it hits.
- Mob Forms Survival: a friend who joins later and picks a monster no longer turns the whole world to night.
This mod has no additional files

