Mob Drop Multiplier
Mob Drop Multiplier does one thing and does it properly: it multiplies the loot a killed mob drops. One number turns every farm, every grind and every hunting trip into as much or as little of a shortcut as you want — from a gentle 1.5× to a flat 64×.
Everything runs server-side. Players join with a vanilla client and get the full effect: no client mod, no resource pack, no config sync.
Features
🎚️ One number, or one per mob
Set a single multiplier for everything, then override any mob that deserves its own rate. Want zombies at 4× but everything else at 2×? That's one line of config.
"multiplier": 2.0,
"per_mob": {
"minecraft:zombie": 4.0,
"minecraft:blaze": 3.0
}
🎲 Fractions actually work
A multiplier of 1.5 isn't rounded away. The whole part is guaranteed and the remainder is a chance, so 1.5 always gives the vanilla drop and adds a second copy half the time. Over many kills that averages to exactly 1.5× — any single kill is a coin flip rather than a promise, which is the honest cost of allowing fractions at all.
🚫 Blacklist and boss safety
The ender dragon and the wither are excluded by default, because their drops gate progression and a one-off boss kill is exactly the wrong thing to multiply. Delete them from the list if you disagree — nothing is hardcoded.
👤 Player kills only, or everything
By default only kills credited to a player are multiplied, so mobs that die to fall damage, cacti, lava or each other keep vanilla loot. Turn require_player_kill off and automatic farms get the multiplier too — your call, per world.
🧱 Multiplies the result, not the roll
Unlike Looting, this multiplies the finished drop rather than rolling the loot table differently. That means it applies evenly to everything: guaranteed drops, rare drops and drops with no enchantment support at all.
Extra copies are emitted as separate stacks rather than by raising the stack count, so a high multiplier never produces an oversized stack and never confuses another mod inspecting the drop.
🛡️ Never duplicates a player's inventory
A player's death drops are their own items, not a loot table roll. Players are excluded unconditionally — there is no config option that can turn a death into an item duplication exploit.
Commands
| Command | Permission | Description |
|---|---|---|
/mobdrop |
level 2 | Shows the current settings and the config file path |
/mobdrop status |
level 2 | Same as above |
/mobdrop set <1.0–64.0> |
level 2 | Changes the default multiplier and saves |
/mobdrop enabled <true|false> |
level 2 | Turns multiplication on or off |
/mobdrop reload |
level 2 | Reloads the config after hand-editing the file |
Installation
- Install Fabric Loader and Fabric API
- Drop the jar into your
modsfolder - Start the server —
config/mobdropmultiplier.jsongenerates on first launch
Required on the server only. Installing it client-side in singleplayer works just as well (singleplayer runs an internal server).
Configuration
The file lives at config/mobdropmultiplier.json and is written with a comment header explaining every option.
{
"enabled": true,
"multiplier": 2.0,
"require_player_kill": true,
"per_mob": {
"minecraft:zombie": 4.0
},
"blacklist": [
"minecraft:ender_dragon",
"minecraft:wither"
]
}
| Field | Meaning |
|---|---|
enabled |
Master switch. false means vanilla loot everywhere |
multiplier |
Rate for every mob without a per_mob entry. Fractions are honoured as a chance |
require_player_kill |
Only multiply kills credited to a player |
per_mob |
Per-entity rates, keyed by entity id. Overrides multiplier |
blacklist |
Entity ids that are never multiplied, whatever else is set |
Reading is lenient, so you can keep your own // notes in the file — they are dropped the next time the file is rewritten.
Compatibility
- Minecraft: 1.21 – 1.21.1, 1.21.9 – 1.21.11, and 26.2
- Loader: Fabric
- Dependencies: Fabric API
- Side: server-side (clients need nothing)
- Works with modded mobs: rates are keyed by entity id, so any mod's mob can be given its own multiplier or excluded
Support
Everything I make is free and MIT-licensed. If it saved you some time, you can buy me a coffee:

