This mod allows you to fully control and customize entity/mob spawns without affecting or conflicting with any other mods that does the same thing.
The goal of this mod is to stop entities from lagging your world or hurt your TPS and allow you to control the max spawn rate of any entities.
Features:
- Ability to limit the max number of a specific entity in a chunk that can spawn.
- Ability to limit the max number of a specific entity in a dimension/world that can spawn.
- Ability to use entity selectors instead of specific entity id.
- You can specify any entity using the mod id and name. By default the config is clean and doesn't affect anything.
- It is compatible with Bloodmoon. There is an option to disable the limit when under a blood moon event.
- It uses almost no server performance.
Discord(if you need any help): https://discord.gg/sHX77Db
Configuration Guide/Example(inside mobcontroller.cfg):
# Configuration File ########################################################################################################## # To add an entity, just specify it using this format: "modid:entityname" or use the entity selectors below: # Entity Selectors: # ----------- # all.living # all.water # all.ambient # all.mob # all.animal # ----------- # You can have any numbers of data as long as they are not duplicates. # # Data: # ----------- # "S:Chunk-Limit" (Limits the number of the entity in a chunk) # "S:Dim-Limit" (Limits the number of the entity in a dimension/world) # "S:Bloodmoon-Exception" (If it should make an exception on blood moon's spawns and don't limit whilst there is a blood moon event) # ----------- # # Note: This mod respects the vanilla/modded settings of pre-existing mods. It's only used if you need # reduce spawning of mobs of certain types. It cannot be used to increase mob spawns or whatever the default # value is. ########################################################################################################## "all.animal"{ S:Chunk-Limit=2 S:Dim-Limit=5 } "all.water"{ S:Dim-Limit=3 } "minecraft:zombie"{ S:Chunk-Limit=4 S:Bloodmoon-Exception=true } "minecraft:endermite"{ S:Dim-Limit=3 } "lefttodie:undead"{ S:Chunk-Limit:10 S:Bloodmoon-Exception=true }
How do you make it so only Zombies spawn?
Can't configure it, can configure every other mod that's configurable though... thanks for nothing..?
Can you use this to make mobs that wouldn't ordinarily spawn naturally start spawning naturally?
e.g could you make endermites or silverfish naturally spawn at night even though they don't usually do that?
Can someone give an example of how it is used? I am using jurasic craft and the amount of animals it generates ruins my tps
so.. is this like cjb mob filter or something ?
I saw this and thought it would be great, but didn't read the fine print. I am really looking for the ability to change the values based on dimension. So one dimension would have different values than another. Sadly, this doesn't look like it has that functionality.
In reply to the_tennessee_:
Multi Mob Library might be what you're looking for.
https://www.curseforge.com/minecraft/mc-mods/multi-mob-core/pages/multi-mob-core/how-to-change-or-add-new-mobs-spawns-using
Is there a 1.15 version yet?
In reply to Anatoli001:
Considering it hasn't been updated since December 2017 it seems safe to say it is abandoned.
what would i put into the config if i want to disable the spawning of end guards from end: reborn?
Too sad, it's the only close to working mod to control spawns but ofc this one is broken as well. invisible mobs...
how do you use this?
I have been Spamming F6 and shift F6 for the mob spawning controls what am i doing wrong?
Invisible entities are caused by desync between client and server. I will fix it and improve the mod soon.
In reply to TheAwesomeGem:
Soon (TM)
I guess the mod is dead, the mod author was last active 15 hours ago but has stopped responding to the comments in this thread and apparently has no intention of changing the license to allow the community to fix the mod. At least open a github right? keep your license, but let us help get it fixed.
Does this allow you to change the biomes a mob spawns in?
In reply to spinosgaming:
use InControl for that