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Mob Battle Plus

Provides additional utilities for creating mob battles
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mob_battle_plus-1.4.2.jar

File namemob_battle_plus-1.4.2.jar
Uploader
piggyskillsxpiggyskillsx
Uploaded
Aug 20, 2026
Downloads
49
Size
453.2 KB
Mod Loaders
Forge
File ID
8694221
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mob-battle-plus-1531910:8694221")

Learn more about Curse Maven

What's new

WARNING: THIS UPDATE WILL CAUSE YOUR CONFIG TO DEFAULT. IGNORE UNLESS YOU HAVE mob_battle_plus-common.toml LARGELY EDITED AND WANT TO SAVE IT.

 

  • Deleted bloated and overly complex combat memory stuff and related options in the config. Mobs that are not in a team now behave almost entirely vanila.
  • This mod now replaces Mob Battle Mod's enemy search AI goal for mobs in teams with it's own. This is what's been really causing the problem of battling mobs unexpectedly forgetting about each other for a brief moment, and the new AI fixes it with an extra bonus: Extended vertical search scan for enemies, meaning mobs now can spot targets that are pretty high or low.
  • Mobs that use vanilla attack AI goals (simple modded mobs usually do that too) now can be configured to update their path less often with the new config option 'weakMobPathRecalculationInterval'. Path recalculations have the most impact on server performance during massive mob battles, so making it update less reduces server load significantly. Only affects "weak" mobs.
  • Added new config option 'highPriorityMobMinMaxHealth' that devides mobs into "weak" and "strong" by HP value (120 by default). Mobs with this amount of health or more don't receive any kind of optimizations.
  • Added 'customRaidMaxSpawnRadius' config option that toggles how far away from the raid central point raiders can actually spawn. The default value of 96 blocks equals to 6 chunks.
  • Fixed 'hideIndividualBossBars' gamerule not hiding bosses's health because of mixins from certain mods. Now it should work 100%.