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Mobs Animations Plus

improvement vanilla animations

File Details

vanilla_animations-1.19.2-0.2.0.jar

  • B
  • Nov 2, 2024
  • 804.80 KB
  • 2.7K
  • 1.19.2+2
  • Forge

File Name

vanilla_animations-1.19.2-0.2.0.jar

Supported Versions

  • 1.19.2
  • 1.19.1
  • 1.19

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mob-animations-688458:5867537")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

now the mod support use datapack to control mob animation
the format is about :
{
  ### put the entity id you want to change here
  "entity_type": "minecraft:vindicator",
      "registry": {
        ### here control the animation player, it will following the mod update
        ## now support : 'evoker', 'pillager', 'enderman', 'vindicator', 'ravager',
        ##               'royal_guard', 'skeleton', 'ironGolem', 'zombie', 'zombified_piglin'
        "renderer_type": "vindicator",
        "model": {
           ### put the assets for mob (geckolib models and animations)
           "texture_location": "vanilla_animations:textures/geo_entity/illager/vindicator.png",
           "model_location": "vanilla_animations:geo/illager_geo.geo.json",
           "animation_location": "vanilla_animations:animations/vindicator_geo_reworked.animation.json"
        },
        ### if you want the entity don't render arror, disable this
        "render_armor": true,
        ### if you want the entity only have walk and idle animation, disable this
        "extra_goal": true
      }
}