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Mobs Animations Plus

improvement vanilla animations
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vanilla_animations-1.19.2-0.2.0.jar

File namevanilla_animations-1.19.2-0.2.0.jar
Uploader
a_pikachua_pikachu
Uploaded
Nov 2, 2024
Downloads
2.8K
Size
804.8 KB
Mod Loaders
Forge
File ID
5867537
Type
B
Beta
Supported game versions
  • 1.19.2
  • 1.19.1
  • 1.19

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mob-animations-688458:5867537")

Learn more about Curse Maven

What's new

now the mod support use datapack to control mob animation
the format is about :
{
  ### put the entity id you want to change here
  "entity_type": "minecraft:vindicator",
      "registry": {
        ### here control the animation player, it will following the mod update
        ## now support : 'evoker', 'pillager', 'enderman', 'vindicator', 'ravager',
        ##               'royal_guard', 'skeleton', 'ironGolem', 'zombie', 'zombified_piglin'
        "renderer_type": "vindicator",
        "model": {
           ### put the assets for mob (geckolib models and animations)
           "texture_location": "vanilla_animations:textures/geo_entity/illager/vindicator.png",
           "model_location": "vanilla_animations:geo/illager_geo.geo.json",
           "animation_location": "vanilla_animations:animations/vindicator_geo_reworked.animation.json"
        },
        ### if you want the entity don't render arror, disable this
        "render_armor": true,
        ### if you want the entity only have walk and idle animation, disable this
        "extra_goal": true
      }
}

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