promotional bannermobile promotional banner

Mob AI Tweaks

Tweaks certain mob AIs, major or minor. Reworks the Wither and Ender Dragon boss fights!

File Details

mob-ai-tweaks-1.8.0-1.21.jar

  • R
  • Jul 8, 2025
  • 546.96 KB
  • 335
  • 1.21.1+1
  • Forge + 2

File Name

mob-ai-tweaks-1.8.0-1.21.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

Forge

implementation "curse.maven:mob-ai-tweaks-1077291:6743564"

Fabric

modImplementation "curse.maven:mob-ai-tweaks-1077291:6743564"

NeoForge

implementation "curse.maven:mob-ai-tweaks-1077291:6743564"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

-Added Potions of Blinding to the Illusioner's drops.

-Added a rework to Chicken Jockeys.

-Added a rework to Witches.

-Added a small tweak to Wandering Traders.

-Added a new functionality to Villagers.

-Added a new datapack tag: healable_by_cleric_villager, contains villagers, wandering traders, guard villagers, iron golems, snow golems and undead mobs by default.

-Added a new datapack tag: zombies_illagers_cannot_attack, contains zombie pigmen by default.

-Added Target and PositionTarget to NBT data.

-Reworked how Snow Golems attack.

-Reworked how blindness works on mobs.

-Reworked the Evoker's fireball attack entirely.

-Reworked the way Evokers summon Vexes.

-Reworked and optimized the way Villagers use their special roles.

-Optimized the code used by the new Blaze attack animation.

-Fixed baby zombie ride positions on adult zombies.

-Fixed Ravagers continuing their charge attacks even after hitting their targets.

-Fixed a crash relating to skeletons switching weapons in certain conditions.

-Fixed Villagers being able to multi-task.

-Fixed fishing rods not displaying correctly when used by mobs.

-Fixed UsedItem and IsAggressive NBT datas being saved during world exit, causing unintended behaviors when rejoining the world.

-Removed blaze_extra_fireballs_count, replaced with blaze_fireball_count_easy, normal, and hard.