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MOAR Tools

A minecraft mod that adds new tools!
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moar_tools-1.2.1-neoforge-1.21.1.jar

File namemoar_tools-1.2.1-neoforge-1.21.1.jar
Uploader
TTaviousTTavious
Uploaded
Jul 12, 2026
Downloads
21
Size
1.9 MB
Mod Loaders
NeoForge
File ID
8421106
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:moar-tools-1606911:8421106"

Learn more about Curse Maven

What's new

The Devourer — Boss Improvements

Abilities reworked:

  • Ground Slam — now fires 12 expanding obsidian + soul particle rings that ripple outward with a delay, dealing Confusion to players as each ring passes. Knockback scales with distance. Damage increased to 16.
  • Shadow Barrage — replaced with 42 shulker bullets in three stacked rings (10/14/18) fired at different heights with an upward arc so bullets travel through the air before hitting. Three layered sounds.
  • Tendril Lash — now fires 10 tendrils simultaneously in a full 360° spread, staggered 3 ticks apart. All 10 tick independently. Each tendril that catches a player heals the Devourer for 10 HP.
  • Ground Stomp — now rare (1/16 weighted chance). Mobs spawn 20 ticks apart with purple portal particle bursts on each spawn and a trailing particle effect for 3 seconds. Falls back to Ground Slam if ceiling clearance is too low.
  • Summon Burst — now spawns 2-3 mobs (was 1-2), player search range doubled to 64 blocks for tight areas. 20% chance to also spawn an Obsidian Colossus with explosion particles.
  • Void Cage — removed.
  • Void Pull — removed.
  • New weighted ability system — Ground Slam is most common, Ground Stomp is rare, all others are balanced between.

Multi-player improvements:

  • Target switches to a random nearby player every 5 seconds
  • Ability cooldown scales down with player count (minimum 40 ticks)
  • Only one Devourer can spawn per dimension — second bait placement during active fight is ignored
  • bossSpawned flag prevents double-spawn within a session

Stats increased:

  • HP: 800 (up from 600)
  • Attack: 20 (up from 18)
  • Speed: 0.18 (up from 0.16)
  • Enrage speed: 0.26, attack: 28
  • Base ability cooldown reduced to 60 ticks

Water vulnerability — takes 3 damage every 10 ticks in water, panics and boosts speed. Splash/lingering water bottles deal up to 10 magic damage in 4-block radius to all End mobs!