moar_tools-1.2.1-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
The Devourer — Boss Improvements
Abilities reworked:
- Ground Slam — now fires 12 expanding obsidian + soul particle rings that ripple outward with a delay, dealing Confusion to players as each ring passes. Knockback scales with distance. Damage increased to 16.
- Shadow Barrage — replaced with 42 shulker bullets in three stacked rings (10/14/18) fired at different heights with an upward arc so bullets travel through the air before hitting. Three layered sounds.
- Tendril Lash — now fires 10 tendrils simultaneously in a full 360° spread, staggered 3 ticks apart. All 10 tick independently. Each tendril that catches a player heals the Devourer for 10 HP.
- Ground Stomp — now rare (1/16 weighted chance). Mobs spawn 20 ticks apart with purple portal particle bursts on each spawn and a trailing particle effect for 3 seconds. Falls back to Ground Slam if ceiling clearance is too low.
- Summon Burst — now spawns 2-3 mobs (was 1-2), player search range doubled to 64 blocks for tight areas. 20% chance to also spawn an Obsidian Colossus with explosion particles.
- Void Cage — removed.
- Void Pull — removed.
- New weighted ability system — Ground Slam is most common, Ground Stomp is rare, all others are balanced between.
Multi-player improvements:
- Target switches to a random nearby player every 5 seconds
- Ability cooldown scales down with player count (minimum 40 ticks)
- Only one Devourer can spawn per dimension — second bait placement during active fight is ignored
bossSpawnedflag prevents double-spawn within a session
Stats increased:
- HP: 800 (up from 600)
- Attack: 20 (up from 18)
- Speed: 0.18 (up from 0.16)
- Enrage speed: 0.26, attack: 28
- Base ability cooldown reduced to 60 ticks
Water vulnerability — takes 3 damage every 10 ticks in water, panics and boosts speed. Splash/lingering water bottles deal up to 10 magic damage in 4-block radius to all End mobs!
This mod has no additional files

