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Mo' Structures (NeoForge/Fabric)

Discover exciting structures with fun mini-dungeons and integrated lore!

File Details

mostructures-1.4.2+1.18.2.jar

  • R
  • May 3, 2022
  • 683.72 KB
  • 1.3M
  • 1.18.2
  • Fabric

File Name

mostructures-1.4.2+1.18.2.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mo-structures-378266:3779101"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

**Full Changelog**: https://github.com/frqnny/mostructures/releases

 

## What's New

- Removed the Volcanic Vent
- Removed Savanna Villager Tower
- Removed a certain Barnhouse (the structure is still there, only removed one bad variant)
- Config v5 is here, and it allows the editing of specific structure's spacing, separation, as well as an on/off boolean like v3. The file should fully explain it.
- Pirate Ship has no lights anymore so stuff spawns
- The Castle In The Sky will no longer have OP spawners
- Massive rebalancing. Structures might be a bit less rare.
- As with above, we did rewrite the structure sets our structures aren't compatible with. To explain, Structure A and Structure B were incompatible with each other and if they were near, they would not generate- either of them. Now, say A is more important and should generate more often. Now, A does not check if B is nearby, but B does, and B will not generate. In this way, we prioritized certain structures to generate by avoiding checking for other structures, as those other structures are already checking for prioritized structures.