Mythic Origins
Built with Iron’s Spells ’n Spellbooks in mind, Mythic Origins brings magic and race progression together, allowing different origins to specialize in different schools of magic and playstyles
Arcana
Witch, Warlock, Zephyr, Glacian, Aasimar
Fey
Sylvari, Skinwalker, Sea Nymph
Cursed
Umbrakin, Dhampir
Bestial
Kitsune, Lupine
Remnants
Dwarves, Goliath, Dragonborne
Choose your origin. Become something more than human.
Abilities:
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Arcana Abilities
• Magic-focused races
• Increased Maximum Mana
• Specialized Spell Power
• Unique magical abilities
• Race-specific spell bonuses
Fey Abilities
• Feywild Grace
• Increased Mana Regeneration
• Environmental Resistance
• Mobility and regeneration bonuses
• Nature and water-based abilities
Cursed Abilities
• Dark supernatural powers
• Unique night abilities
• Shadow and blood-based abilities
• Powerful offensive bonuses
• Supernatural survivability
Bestial Abilities
• Enhanced physical abilities
• Increased attack power
• Enhanced senses
• Night-based bonuses
• Predator and pack abilities
Remnant Abilities
• Powerful physical abilities
• Increased durability
• Resistance bonuses
• Specialized survival abilities
• Reduced Mana Regeneration
Race Abilities:
Aasimar
A holy being blessed by divine energy.
Abilities:
• Regeneration / Hero of the Village
• 2× Holy Spell Power / 50% Maximum Mana
• 50% Damage Against Undead
• 50% Less Fall Damage / Born With Wings
• Healing Ability (C)
• 10 Second Cooldown
• Weakness in Nether and Night
Zephyr
Ancient spirits of wind and thunder.
Abilities:
• Regeneration / Speed
• 2× Lightning Spell Power / 50% Maximum Mana
• 50% Damage Against Aquatic Creatures
• Lightning Ability (C)
• 10 Second Cooldown
• 50% Less Fall Damage / Born With Wings
• 60% Slower Swimming
• Weakness below Y40
Glacian
A race infused with ice and arcane magic.
Abilities:
• Immune to Freezing
• Can Walk on Powder Snow
• Iron's Spell Healing
• Strength I in Cold Snowy Biomes
• 2× Ice Spell Power - 50% Maximum Mana
• Cone of Cold Ability (C) - 10 Second Cooldown
• Weakness in Deserts and Warm Biomes
Witch
A traditional spellcaster who manipulates raw magical energy.
Abilities:
• 2× Evocation Spell Power
• Attacks inflict Poison II for 8 seconds while mana is above 75%
• Poison Immunity
• 2 Less Hearts
• Brewed potions have doubled strength
• Tamed Cat Familiar - gives extra mana regen
Warlock
A spellcaster who draws power from dangerous sources.
Abilities:
• 2× Eldritch Spell Power
• Legendary spells grant Resistance or Haste
• Life for Power (C)
• Consume 8 hearts for 35% Maximum Mana - 20 Second Cooldown
• Pactbound: 20% Less Effective Healing
• Night Vision at Night - Absorption on Sculk
• 20% Less XP Required for Enchanting
Sylvari
Forest-born spirits intertwined with the ancient forces of nature.
Abilities:
• Nature strengthens you on living terrain
• Absorption 2× Nature Spell Power
• Punish enemies who strike you
• Inspire faster plant growth nearby
• See through darkness near fungi
• Suffer in lifeless lands - Take double fire damage
• Resistance Surge (C) - Resistance IV Slowness III
• 5 Minute Cooldown
Skinwalker
Fey shapeshifters skilled in illusion magic and adaptability.
Abilities:
• Shapeshifter
• Transform into different forms
• 75% Spell Power
• 15% Casting Speed
• Immune to Fall Damage
• -4 Hearts
• -50% Knockback Resistance
Sea Nymph
Mystical beings empowered by water and tidal magic.
Abilities:
• Aquatic Affinity
• Water Breathing
• 100% Aqua Spell Power
• Improved Swimming
• Water-based Regeneration
• Tidal Surge Ability (C)
• 20 Second Cooldown
• Stronger Tidal Surge while submerged
Umbrakin
A race touched by the power of the End.
Abilities:
• 100% Ender Spell Power
• Shadow Step - Teleport 12 blocks
• Gain True Invisibility and Speed
• 50% Ender spell damage reduction
• Water causes Weakness Slowness
Dhampir
A half-vampiric race sustained by supernatural power.
Abilities:
• 100% Blood Spell Power
• 4 Max HP / 35% Magic Resistance
• Weakness slower attacks during day
• Regeneration / Night Vision at night
• 25% damage to enemies below 50% HP
• Heal 15% of melee damage dealt
• Heal 20% max HP Strength / Speed after kill
Kitsune
Cunning fox spirits with agility, illusion magic, and deadly nighttime prowess.
Abilities:
35% Jump Height / Speed
100% Projectile Damage / Speed
30% Melee Damage / Night Vision
10% Chance to Survive Lethal Damage
• Illusory Step (C) - Speed III True Invisibility - 20 Second Cooldown
10% Chance When Damaged True Invisibility Speed II - 30 Second Cooldown
-2 Hearts / -50% Knockback Resistance
Lupine
Fierce wolf warriors who grow stronger with their pack and unleash devastating power under the full moon.
Abilities:
• 75% Melee Attack Damage
• Night Vision / Haste at Night
• 15% Movement / Attack Speed near a Tamed Wolf
• 25% Damage Against Enemies Below 50% HP
• Full Moon - Resistance II Regeneration
• 150% Attack Damage
Dwarf
Ancient survivors forged by generations of hardship.
Abilities:
• 50% Mining Speed / Increased Fortune
• 50% Increased Resistance below Y-20
• Mine 5x5x5 Ability - works with silk touch
• 2× Armor Effectiveness / Night Vision Underground
• 75% Melee Damage / -35% Spell Power / 50% Less Fall Damage
• 20% Reduced Movement / Swimming Speed
Goliath
Massive ancient warriors built to endure tremendous punishment.
Abilities:
• 100% Melee Damage
• 35% Damage Resistance
• 50% Knockback Resistance
• 20% Reduced Movement Speed
• 20% Reduced Attack Speed
• 35% Reduced Spell Power
Dragonborne
Descendants of ancient dragons.
Abilities:
• Fire Immunity Can Only Eat Meat
• 75% Fire Spell Power / -30% Maximum Mana
• 75% Melee Damage
• 50% Faster Hunger Drain
• Fire Breath Ability (C) - 25 Second Cooldown
• Dragon's Roar (V) - Weaken nearby entities
• Dragon's Hoard - Increased power from equipped treasure