mo_mana-0.1.1.jar
Curse Maven Snippet
What's new
Higher tier spells are given a floor for damage effectiveness, so they are much stronger at a baseline
Tier III now costs 70% of your pool instead of 100%
Made ground effect combinations, earth spells now make spikes or make spikes fall from the ceiling, air spells now slam things into walls to do extra damage. Wind spreads fire ground, frozen ground doubles slam damage. Fire spells no longer leave fire but make burning ground instead (a custom implementation)
New rune: Echo
use it to immediately cast the last spell you casted, up to a limit, increasing mana cost by 15% each time
Added a draw-key HUD badge to tell new players that they can cast spells
Renamed all seven families
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