12.1.1
Curse Maven Snippet
What's new
• Added missing entity names
• Adjusted golem + throwable rock behavior
• Adjusted insect flying check
• Adjusted scorpion armor effects
• Armor rebalancing
• Configurable human werewolf sounds
• Consistent armor ticking
• Enabled picking up kitty stuff with sneaking + right-click
• Fallback despawning for throwable rocks
• Fixed all area-related methods
• Fixed big cat moving vertically checks
• Fixed duck's feet being reversed
• Fixed firefly render layers
• Fixed jellyfish transparency
• Fixed kitten offset
• Fixed tool item models
• Fixed untamed riding
• French translation
• Improved spawning game rule handling
• More rebalanced tool stats
• More unique armor equip sounds
• Null check for spawn lists
• Optional legacy bunny textures
• Particles for flame wraiths
• Removed invalid werewolf weapon check
• Resorted to vanilla target AI
• Slight sting blade retextures
• Streamlined item pickup delays
• Tool materials for all tools except ninja weapons
• Updated Russian translation
• Updated language keys
• Utilized GlStateManager everywhere + restored depth mask
• Various golem-related optimizations
• Various horse-related optimizations
• Weapon rebalancing
• Werewolf + wild wolf improvements
• Wyvern lair overhaul
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