mobends-1.21.1-5.5-neoforge.jar
Curse Maven Snippet
What's new
v5.5
Lots of code improvements.
IMPROVED:
Improved Palladium animation compatibility: if Palladium is running its own animations, Mo'Bends steps down; if not, Mo'Bends animations continue.
Improved riding system: it now checks whether the vehicle being sat on is a riding type.
Improved armor geometry rendering: better placement on models, which fixes armor model offsets.
Improved performance for mob animations: rendering now uses plain static fields.
ADDED:
Added support for Uranus armor rendering.
Added support for Sword Blocking Mechanics mod.
FIXED:
Fixed Ice and Fire armor rendering with broken textures on NeoForge.
Fixed a startup crash when an incompatible version of a supported mod was installed.
CODE CLEANUP:
Removed leftover 1.12.2 model, math and GUI code that was no longer used.
Removed the unused armor debug screen and armor tier classifier.
Merged duplicate Forge and NeoForge rendering, mixin bridge and platform code into shared code.
Merged duplicate animation controllers and sword slash animations.
Cleaned up dead code across compat, mutators, data and animation classes.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

