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Mo' Bends [MODERN PORT]

A port of the Mo' Bends mod to Minecraft 1.20.1
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mobends-1.21.1-5.4-neoforge.jar

File namemobends-1.21.1-5.4-neoforge.jar
Uploader
SxilverrSxilverr
Uploaded
Aug 26, 2026
Downloads
50
Size
1.3 MB
Mod Loaders
NeoForge
File ID
8742285
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mo-bends-unofficial-modern-port-1438637:8742285"

Learn more about Curse Maven

What's new

v5.4!!

 

ANIMATIONS

Added animations for Piglins, Piglin Brutes, Pillagers, Vindicators, Evokers, Illusioners, Witch, Villagers, and Wandering Traders.
Added an aiming pose for charged crossbows.
Added a sprint animation to mobs that move at or above player sprint speed.
Added swing animation variants to mobs that were missing them.
Fixed the wolf missing its tongue!
Fixed spider legs re-planting on the wrong condition.
Fixed the cape wave losing its falloff.
Fixed multiplayer flying.

MOD COMPATIBILITY

Added Minecraft Comes Alive (MCA) support.
Added Vampirism support.
Added Guard Villagers support.
Added Umapyoi support.
Added Wearable Backpacks support.
Added Off Hand Combat support.
Added Crawl mod by fewizz_ support. (NeoForge)
Added Monster Expansion roll compatibility.
Added ParCool compatibility.
Added Essential emote support.
Added What Are They Up To (Watut) compatibility.
Added Carry On compatibility.
Added Not Enough Animations support.
Added Artifacts umbrella item support.
Added Replay Mod support.
Added PlayerAnimator compatibility.
Added Palladium armor rendering support, which also fixes FSang18's Mighty Morphin'.
Added animation and model exceptions for gun mods.
Fixed Hand and Feet Curios breaking after casting an Iron's Spells & Spellbooks spell.
Fixed mobs from FTB Quests Entity Visualization shaking and jittering.
Fixed the Corpse mod's corpse entity playing Mo' Bends animations.
Fixed GeckoLib armor glow and emissive layers rendering.

ARMOR AND EQUIPMENT

Added support for GeckoLib armor.
Added support for Immersive Armors' layered armor pieces.
Fixed dyeable & colored modded armor rendering.

TRAILS

Reworked weapon trails to be in world space. They are no longer positioned relative to the body.
Added weapon length awareness to sword trails.
Added trail support for modded projectiles.
Added an "Arrow Trail Color Matches Potion Effect Color" option. Tipped arrow trails now take the color of the potion effect.
Added a "Spectral Arrow Trail Effect" option. Spectral arrows now get a golden trail.
Added a Trident Trail option, on by default.

MENU AND CONFIGURATION

Added a "Mobs Can Spin" option, off by default.
Reworked the "Disable Movement In GUI" option.
Fixed mob previews keeping their spun rotation after the spin option was set to "No Spin".
Fixed the Attacking, Sprinting and Riding previews only animating the player.

PUBLIC API

Reworked the public API.
Added a public animation control (MoBendsAnimationControl).
Added registerSelfPosingMod.
Added entity exclusion through excludeEntityType and excludeEntityClass.
Added world-space bone queries.
Added getBoneRotation.