promotional bannermobile promotional banner

MLTPojectMonster

This is a mod that adds special abilities to certain monsters.

MLTPoject Monster Enhancement

MLTPoject Monster [MLTPM]

What is this

This is a server-side only mod. This is a mod that adds special abilities to certain monsters and also provides some friendly bonuses to players.

Abilities are all managed using NBT tags, but the triggering of abilities is divided by entity type. There may be universal abilities in the future.

Ability List

Zombie

  • Flying Thunder God
    • There is a certain probability (default is 35%) that zombies will gain the ability to teleport to the player's position when they choose the player as their target within a certain distance (default is 16 blocks).
    • After teleporting, the zombie will stay for a period of time (default is 5 seconds), and then teleport back to the position before teleporting.
    • This ability is one-time.
  • Infector
    • There is a certain probability (default is 30%) that zombies will gain the ability to generate a random number of silverfish at their original location after death.
    • By default, at least 1 and up to 3 are generated.

Skeleton

  • Medic
    • There is a certain probability (default is 50%) that skeletons will gain the ability to actively aim at other monsters with less than a certain proportion of health, and restore life to them after the arrow hits the monster.
    • By default, even without the medic ability, all skeletons holding bows will not cause damage to other monsters.
    • Even without active aiming, the medic skeleton will restore life when it hits a monster.
    • It can be configured so that skeletons without bows can also heal teammates and avoid accidental injury.

Enderman

  • Call
    • There is a certain probability (default is 30%) that Endermen will gain the ability to summon a monster from a certain range (default is 32 blocks) to their own position after attacking, instead of causing damage to the player.
    • If the Enderman cannot find a target that can be summoned, it will still normally cause damage to the player.
  • Transfer
    • There is a certain probability (default is 30%) that Endermen will gain the ability to teleport the murderer to their own position after death.

Silverfish

  • Swarm
    • There is a certain probability (default is 50%) that silverfish will gain the ability to summon a new silverfish at the attacker's position with a certain probability (default is 25%) after being injured.
    • When the health value is less than a certain proportion (default is 50%), this probability increases to 100%.
    • If there are no attackers, then silverfish will select random players within 32 blocks to generate new silverfish.
    • The attack power of newly summoned silverfish is 125% of that of summoner silverfish.
  • Parasite
    • There is a certain probability (default is 25%) that silverfish will gain the ability to parasitize in players with a certain probability (default is 10%) when attacking players.
    • Parasitized players will lose hunger every once in a while (default is every 5 seconds).
    • The effect of parasitism can be superimposed.
    • After parasitism ends, all silverfish will regenerate and have higher health (default multiple is 2.0).
  • Mother Worm
    • There is a certain probability (default is 25%) that silverfish will gain the ability. If there are monsters nearby (the default distance is eight), they will parasitize on them.
    • Parasitized monsters will suffer damage based on their maximum health value every once in a while (the default time interval is five seconds) and generate a silverfish.
    • Parasitism can be superimposed.
    • You can configure mother worms not to pick and choose. (You can choose any creature other than players as parasitic targets)

Witch

  • Thundercaller
    • There's a chance (default:30%) for witches to gain an ability which allows them to summon lightning at their killer's location upon death.

Spider

  • Assassin
    • There's a chance (default:30%) for spiders to gain an ability which allows them to become invisible when there are no players within a certain distance (default:8 blocks).

Pillager

  • Level Pillage
    • There's a chance (default:25%) for pillagers to gain an ability which allows them to reduce player's level by one upon hitting them.

Vindicator

  • Midnight Bell(Not yet implemented)
    • There's a chance (default:25%) for vindicators to gain an ability which allows them curse victims for quite some time(default:7 minutes) upon causing damage.
    • The curse can be superimposed.
    • Cursed players will get an extra curse layer when they are damaged by monsters.
    • Cursed players will lose a curse layer after killing any monster.
    • Players attacking other players will add an extra layer of curse to themselves and pass it on to the attacked player, and then their own curse will be lifted.
    • When a player's curse layer exceeds a certain number, they will die immediately (default:77 layers).

Player

  • Defensive Corpse
    • Players gain a period of time (default is 15 seconds) of life recovery 10 and resistance enhancement 10 after rebirth.

以下是中文描述

銘洛天的怪物增强

MLTPoject Monster [MLTPM]

这是什么

这是一个只需要在服务端安装的Mod 一个给部分怪物增加了特殊能力的Mod 还给玩家提供了一些友善的加成

能力全部使用NBT标签来进行管理,但是能力的触发是分生物类型的。 可能未来会出现通用能力。

能力列表

僵尸

  • 飞雷神
    • 有一定概率(默认为35%)使僵尸获得能力,使其在选择玩家作为目标时如果与玩家在一定距离(默认为16格)内则会瞬移到玩家的位置。
    • 僵尸在瞬移后会保持一段时间(默认为5秒),随后会瞬移回瞬移前的位置。
    • 这个能力是一次性的。
  • 感染者
    • 有一定概率(默认为30%)使僵尸获得能力,使其死亡后在原地生成随机数量的蠹虫。
    • 默认情况下,最低生成1个,最高生成3个。

骷髅

  • 医疗兵
    • 有一定概率(默认为50%)使骷髅获得能力,使其可以主动瞄准其它血量低于一定比例的怪物,并且在弓箭击中怪物后使其恢复生命。
    • 在默认情况下,就算没有医疗兵能力,所有持有弓箭的骷髅都不会对其它怪物造成伤害。
    • 哪怕没有主动瞄准,医疗兵骷髅在击中怪物的时候也会为其恢复生命。
    • 可以通过配置使不拿着弓箭的骷髅也可以治疗队友并且避免误伤。

末影人

  • 呼唤
    • 有一定概率(默认为30%)使末影人获得能力,使其在攻击后不会对玩家造成伤害,而是从一定范围内(默认为32格)召唤一个怪物到自身的位置。
    • 如果末影人找不到可以召唤的目标,那么还是会正常的对玩家造成伤害。
  • 转移
    • 有一定概率(默认为30%)使末影人获得能力,使其在死亡后将凶手传送到自己的位置。

蠹虫

  • 虫群
    • 有一定概率(默认为50%)使蠹虫获得能力,使其在受到伤害后有一定概率(默认为25%)在攻击者的位置召唤一个新的蠹虫。
    • 在生命值低于一定比例(默认为50%)后,这个概率提升至100%。
    • 如果没有攻击者,那么蠹虫会选择32格内的随机玩家生成新的蠹虫。
    • 新召唤的蠹虫的攻击力为召唤者蠹虫的125%
  • 寄生
    • 有一定概率(默认为25%)使蠹虫获得能力,使其在攻击玩家时有一定概率(默认为10%)寄生在玩家体内。
    • 被寄生的玩家会每隔一段时间(默认为5秒)失去饥饿值。
    • 寄生的效果可以叠加。
    • 寄生结束后,所有的蠹虫都会重新生成,并且拥有更高的生命值(默认倍数为2.0)。
  • 母虫
    • 有一定概率(默认为25%)使蠹虫获得能力,使其如果附近(默认距离为8)有怪物则会寄生在其身上。
    • 被寄生的怪物每隔一段时间(默认为5秒)都会受到一次基于最大生命值的伤害(默认为10%),并生成一个蠹虫。
    • 寄生可以叠加。
    • 可以通过配置使母虫饥不择食。(可以选择任意除了玩家之外的生物作为寄生目标)

女巫

  • 引雷
    • 有一定概率(默认为30%)使女巫获得能力,使其在死亡后在凶手的位置召唤一道闪电。

蜘蛛

  • 刺客
    • 有一定概率(默认为30%)使蜘蛛获得能力,使其在附近一定距离(默认为8格)内没有玩家时获得隐身效果。

掠夺者

  • 等级掠夺
    • 有一定概率(默认为25%)使掠夺者获得能力,使其在击中玩家后使玩家的等级-1。

卫道士

  • 午夜凶铃(未实装)
    • 有一定概率(默认为25%)使卫道士获得能力,使其在对玩家造成伤害后诅咒受害者很长一段时间(默认7分钟)。
    • 诅咒可以叠加。
    • 被诅咒的玩家受到来自怪物的伤害会使诅咒层数+1。
    • 被诅咒的玩家击杀任意怪物后会使诅咒层数-1。
    • 玩家攻击其它玩家会将自身的诅咒额外增加一层并传递给被攻击的玩家,随后自身的诅咒解除。
    • 当一名玩家的诅咒层数大于一定层数后立即死亡(默认为77层)。

玩家

  • 防守尸
    • 玩家在重生后获得一段时间(默认为15秒)的生命恢复10与抗性提升10的效果。

The MLTPojectMonster Team

profile avatar
  • 1
    Projects
  • 190
    Downloads