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MKCORE

Core of the MK RPG Framework
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MKCore-1.21.1-1.24.jar

File nameMKCore-1.21.1-1.24.jar
Uploader
cbkovakcbkovak
Uploaded
Jul 12, 2025
Downloads
32
Size
1.5 MB
Mod Loaders
NeoForge
File ID
6760870
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mkcore-487148:6760870"

Learn more about Curse Maven

What's new

  • Adds support for vanilla multipart entity targeting
  • Adds integration for IAF multipart entity targeting
  • Adds an API for adding more complex entity targeting handling for other mods that might need it
  • Adds custom items from MKWeapons and MKUltra to creative tabs so that JEI will pick them up
  • Classify IAF and Mowzies Mobs mobs into default actions like vanilla mobs so that targeting will mostly work out of the box, we still need to do some more complex integration work here but this should at least get everything playable out the box
  • Faction commands can now target other players in addition to yourself
  • Talent and talent trees have been reworked to compeltely use datapack registries
  • /party command restored, /party invite name will form a party (its actually just a mc team) with others, you will share xp within range, /party leave will allow you to leave the party, /party info will tell you who is in your party
  • Fix some persona sync issues
  • Items can now apply passive abilities
  • Summon pets will now be significantly faster so they can keep up with the player
  • Fix issue where summons would stay spawned when players logout
  • Spawners same breakability as bedrock
  • Trade item quest objectives will now include a lil note about how to trade

This mod has no additional files