underworld-26.1.2-1.4.2.jar
Curse Maven Snippet
What's new
R1.4.2 Update:
1. Fixed a bug where water bowls could not be used correctly via right-click; using one now yields an empty bowl.
2. Optimized the animal nutrition system: the nutrition system for wild animals now activates only after they interact with a player or remain near a player for a certain duration. Wild animals will no longer contract illnesses—nor die from them—before having any contact with a player.
3. Adjusted the lighting requirements for domesticated animals: artificial light sources are no longer required for animals kept outdoors. For animals kept underground or in indoor/enclosed environments, an artificial light source with a brightness level of 7 or higher is required; otherwise, there is a chance the animals may become ill.
4. If an animal dies due to illness, a server-wide notification will now be sent to all online players, including the animal's ID, dimension, and coordinates.
5. Optimized the bond between pet wolves and their owners; added a local file to verify and record the owner-pet wolf relationship.
6. Fixed a bug affecting the ability of squids in water to pursue players.
7. Optimized the functionality of "Mantle" blocks: players standing on a Mantle block will now take damage, with the frequency and amount of damage matching that of Magma blocks. This fire damage can be negated if the player has the "Frost Walker" enchantment or the effect of a "Potion of Fire Resistance."
8. Added a new structure to the Underworld dimension: the "Ancient City"—previously found only in the Overworld—now generates in the Underworld at an altitude of approximately Y=144. The loot tables for chests within these Ancient Cities have also been adjusted. Opening a chest will now alert the guardians, summoning a "Revenant" nearby that will target and pursue the player who opened the chest.
9. Optimized and modified several crafting recipes.
10. Fixed a bug where the "Enhancement Table" (强化台) would not drop an item when broken; it can now be broken by hand (no tools required) and will drop the block itself.
11. Fixed a bug where the "End Poem" text would not appear correctly after defeating the Ender Dragon.
12. Added acknowledgments for sponsors to the game's credits, along with recognition for players who provided feedback during the testing phase.
R1.4.2更新:
1.修复一个bug,现在水碗可以正确右键使用,使用后得到一个空碗;
2.优化动物的营养系统,现在野生动物只有与玩家产生交互或者待在玩家附近一定的时间后,才开启营养系统;野生动物再未接触玩家之前,不会患病,也不会因患病而死亡了;
3.调整家养动物对光照的需要,露天条件下不再要求人工光源;而养在地下或者未在露天条件下养殖时,对人工光源要求亮度大于等于7,否则动物会有概率患病;
4.动物如果因患病而死亡,现在会全服通告给所有在线的玩家,包括死亡动物的ID、维度和坐标;
5.优化宠物狼与主人的绑定关系,增加一个本地文件用于校验和记录主人与宠物狼的绑定关系;
6.修复水中鱿鱼追击玩家能力的一个bug;
7.优化地幔方块的功能,现在玩家站在地幔(Mantle)方块上会受到伤害,伤害数值和频率与岩浆块相同,当玩家拥有“冰霜行者”附魔与“抗火药水”效果时,可以免疫此火焰伤害;
8.在地下世界维度新增一个建筑结构,将原版存在于主世界的远古城市,调整至地下世界维度生成,生成于144高度附近;同时修改远古城市战利品箱子的掉落表;玩家在打开远古城市的战利品箱子时,会惊动守卫,会在箱子附近召唤一个亡魂(Revenant),以打开箱子的玩家为仇恨目标进行追击;
9.优化和修改一些配方的合成;
10.修复强化台破坏后无掉落物的bug,现在强化台无需工具,空手即可破坏,掉落方块本体;
11.修复击杀末影龙后,未能正确出现终末之诗(END poem)相关文字内容的bug;
12.在游戏鸣谢名单内,加入赞助相关鸣谢信息,同时也加入了一些参与测试反馈的玩家信息;
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