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MITE-Underworld

Comprehensively overhaul the original gameplay to make it more challenging.
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underworld-26.1.2-1.0.0.jar

File nameunderworld-26.1.2-1.0.0.jar
Uploader
AGNZLAGNZL
Uploaded
Aug 25, 2026
Downloads
26
Size
30.6 MB
Mod Loaders
NeoForge
File ID
8729214
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:mite-underworld-1667423:8729214"

Learn more about Curse Maven

What's new

  1. Modified the player's initial state: upon first entering the game, the player starts with 3 slots each for health and hunger. An additional slot is gained for every 5 levels up; the maximum health is 40, and the maximum hunger is 20.
  2. Adjusted the experience formula required for player leveling.
  3. Incorporate additional nutritional indicators (such as protein, phytonutrients, and insulin response); insufficient protein or phytonutrient intake can lead to a state of malnutrition and slow down the rate of natural recovery.
  4. Restoring health via food is prohibited; health regenerates slowly over time. Sleeping in a bed accelerates the recovery rate.
  5. A brand-new series of crafting stations has been added, and metal tiers have been adjusted; from lowest to highest, they are: Flint, Copper, Silver, Gold, Iron, Ancient Metal, Mithril, and Adamant. High-tier items require high-tier crafting stations to be crafted.
  6. Synthesis now takes time.
  7. The gravel drops have been modified; you can now obtain various small items from them, such as gravel shards, emerald shards, diamond shards, copper nuggets, silver nuggets, gold nuggets, mithril nuggets, adamantium nuggets, and obsidian shards.
  8. Adjusted block hardness and mining requirements: mining blocks now requires a pickaxe of the appropriate tier. Increased requirements for chopping logs: you can no longer chop trees with bare hands; you must wield an axe or a hatchet.
  9. This mod adds a series of brand-new furnaces while disabling the vanilla furnace, blast furnace, and smoker. It also introduces tier requirements for fuels and ores, meaning high-tier ores must be smelted in high-tier furnaces.
  10. Modified animal AI: animals will now flee more intelligently when damaged and alert nearby animals.
  11. Adjusted animal breeding rates and requirements; animals will now fall ill in unsuitable environments, halting their growth and potentially leading to death.
  12. The growth rates and environmental requirements of certain plants and crops have been adjusted; manure can increase soil fertility, thereby accelerating crop growth. Crops may become diseased in unsuitable environments and require bone meal for treatment; otherwise, they may wither.
  13. Adds a series of brand-new monsters, some of which are exceptionally dangerous.
  14. Adding a brand-new dimension: underworld.
  15. The portal framework has been modified: building a portal on the Overworld surface now returns you to the vicinity of the world's spawn point; building one on the Overworld bedrock teleports you to the Underworld dimension; and building one on the mantle at the very bottom of the Underworld dimension teleports you to the Nether.
  16. You can modify the blocks at the four corners of the portal frame—replacing the obsidian with Mithril or Adamantite runestones—to construct a Runic Portal. This portal functions across all three dimensions, allowing for rapid travel to distant locations within the current dimension.
  17. Adjusted the spawn requirements for certain structures: villages no longer appear naturally in the New World; instead, they unlock naturally as game progress advances. Once the spawn conditions are met, the corresponding structures will appear when you visit new map chunks.
  18. Comprehensively adjust stats—such as durability, attack power, and armor value—for various tools, weapons, and armor.
  19. Added an emerald enchanting table; its enchanting power is lower than that of the diamond enchanting table, making it suitable for the early game. Adjusted the number of bookshelves required for max-level enchantments: you must build a setup with 5 tiers and 80 bookshelves to achieve maximum enchanting power.
  20. The enchantment capabilities of certain pieces of equipment have been adjusted; enchantment potential is now constrained by three factors: the equipment material, the enchantment table, and the number of bookshelves. Generally, a maximum of three enchantments will appear, though Adamant equipment has a chance to receive four or even five enchantments when used with a max-level enchantment table.
  21. You can no longer remove enchantments from items directly using a grindstone; you must use a Bottle of Disenchanting in conjunction with it to strip enchantments from weapons, tools, and armor.
  22. Added a new world event: Blood Moon.
  23. Some other minor adjustments

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