underworld-26.1.2-1.0.0.jar
Curse Maven Snippet
What's new
- Modified the player's initial state: upon first entering the game, the player starts with 3 slots each for health and hunger. An additional slot is gained for every 5 levels up; the maximum health is 40, and the maximum hunger is 20.
- Adjusted the experience formula required for player leveling.
- Incorporate additional nutritional indicators (such as protein, phytonutrients, and insulin response); insufficient protein or phytonutrient intake can lead to a state of malnutrition and slow down the rate of natural recovery.
- Restoring health via food is prohibited; health regenerates slowly over time. Sleeping in a bed accelerates the recovery rate.
- A brand-new series of crafting stations has been added, and metal tiers have been adjusted; from lowest to highest, they are: Flint, Copper, Silver, Gold, Iron, Ancient Metal, Mithril, and Adamant. High-tier items require high-tier crafting stations to be crafted.
- Synthesis now takes time.
- The gravel drops have been modified; you can now obtain various small items from them, such as gravel shards, emerald shards, diamond shards, copper nuggets, silver nuggets, gold nuggets, mithril nuggets, adamantium nuggets, and obsidian shards.
- Adjusted block hardness and mining requirements: mining blocks now requires a pickaxe of the appropriate tier. Increased requirements for chopping logs: you can no longer chop trees with bare hands; you must wield an axe or a hatchet.
- This mod adds a series of brand-new furnaces while disabling the vanilla furnace, blast furnace, and smoker. It also introduces tier requirements for fuels and ores, meaning high-tier ores must be smelted in high-tier furnaces.
- Modified animal AI: animals will now flee more intelligently when damaged and alert nearby animals.
- Adjusted animal breeding rates and requirements; animals will now fall ill in unsuitable environments, halting their growth and potentially leading to death.
- The growth rates and environmental requirements of certain plants and crops have been adjusted; manure can increase soil fertility, thereby accelerating crop growth. Crops may become diseased in unsuitable environments and require bone meal for treatment; otherwise, they may wither.
- Adds a series of brand-new monsters, some of which are exceptionally dangerous.
- Adding a brand-new dimension: underworld.
- The portal framework has been modified: building a portal on the Overworld surface now returns you to the vicinity of the world's spawn point; building one on the Overworld bedrock teleports you to the Underworld dimension; and building one on the mantle at the very bottom of the Underworld dimension teleports you to the Nether.
- You can modify the blocks at the four corners of the portal frame—replacing the obsidian with Mithril or Adamantite runestones—to construct a Runic Portal. This portal functions across all three dimensions, allowing for rapid travel to distant locations within the current dimension.
- Adjusted the spawn requirements for certain structures: villages no longer appear naturally in the New World; instead, they unlock naturally as game progress advances. Once the spawn conditions are met, the corresponding structures will appear when you visit new map chunks.
- Comprehensively adjust stats—such as durability, attack power, and armor value—for various tools, weapons, and armor.
- Added an emerald enchanting table; its enchanting power is lower than that of the diamond enchanting table, making it suitable for the early game. Adjusted the number of bookshelves required for max-level enchantments: you must build a setup with 5 tiers and 80 bookshelves to achieve maximum enchanting power.
- The enchantment capabilities of certain pieces of equipment have been adjusted; enchantment potential is now constrained by three factors: the equipment material, the enchantment table, and the number of bookshelves. Generally, a maximum of three enchantments will appear, though Adamant equipment has a chance to receive four or even five enchantments when used with a max-level enchantment table.
- You can no longer remove enchantments from items directly using a grindstone; you must use a Bottle of Disenchanting in conjunction with it to strip enchantments from weapons, tools, and armor.
- Added a new world event: Blood Moon.
- Some other minor adjustments
This mod has no additional files

