MITE: Equilibrium X
A hardcore survival mod built on Minecraft NeoForge 1.21.1, inspired by MITE-R196.
About
This mod uses Minecraft NeoForge 1.21.1 as its framework, recreating most of the classic MITE-R196 settings while adding other details to improve the gameplay experience. It's also an experimental NeoForge port of Lithewings's MITE: Equilibrium.
The mod offers a linear progression gameplay experience, with the goal of accessing the End. There are no excessive, frivolous details; there is more than one path to reach the objective. What you must do is carefully consider your current situation and make the right choices.
Standard playthrough length: 72 to 128 in-game days.
Features
Core Difficulty Mechanics
- Crafting takes time, and advanced recipes require even more.
- Multiple crafting bench tiers with level requirements.
- Greatly reduced mining speed.
- Bloodmoon Blight: Crops turn pale and wither during a Bloodmoon.
- Advanced animal AI with faster movement and smarter pathfinding.
- Malnutrition: Lack of fruits and vegetables causes health regen reduction and constant hunger drain.
- Villages only generate far away, after crafting a metal tool and enough time has passed.
Player Attributes
- Start with 6 health and 6 hunger; maximum increases with experience levels.
- No health regen from food. Regenerate 1 health every 960 ticks.
- Reduced block breaking and attack reach (can be extended by certain items or sneaking).
Furnace Tiers
- Clay Furnace: Cannot smelt ores; lit by flammable items.
- Cobblestone Furnace: Smelts most ores; lit by coal.
- Obsidian Furnace: Higher temperature, smelts Mithril; lit by lava buckets.
- Netherrack Furnace: Smelts Adamantium; lit only by Blaze Rods.
Anvil Durability
- 64 durability points, consumed per use.
- Three visual stages: intact, chipped, damaged. Destroyed at 0.
- Repair with Iron Blocks (24 points each). Pristine anvils cannot be repaired directly, but two can be combined.
Death & Respawn
- Entering the world costs 1 health and inflicts short debuffs.
- First death: keep everything, respawn at spawn.
- Level >5 and ≤35: lose all XP above level 1, keep items.
- Level >35: lose 5 levels' worth of XP, keep items.
- Each death increases the Ender Dragon's base armor by 1.
Moon Phases
- Day 1: Blue Moon (no monsters).
- Full Moon & Bloodmoon: Cannot sleep.
- Every 32 days: Bloodmoon (thunderstorm day, extreme monster buffs).
- Yellow Moon (Full Moon before Bloodmoon): Faster crop growth.
- Every 128 days: Blue Moon (faster ticks, animals spawn nearby).
New Ores, Crops & Tools
- Copper, Silver, Mithril, Adamantium. Silver weapons grant Regeneration on undead killing blows.
- Wooden, Stone, and Diamond tools removed (Wooden Shovel kept). Durability heavily reduced.
- Onion crop added (found in chests). All crop growth slowed and requires full sky light.
- Right-click compass to see coordinates.
Progression & World Changes
- Early game: hunt and gather. Farming is extremely slow.
- Obtain Flint and metal nuggets from Gravel to craft your first benches.
- Villages generate without villagers; collect crops to start your own settlement.
- Strongholds with End Portals only beyond 12,000 blocks from spawn. Eyes of Ender only locate that specific stronghold.
Dimensions & Portals
- Overworld portals teleport you to world spawn or your last bed.
- Portal above bedrock at Y=-60 leads to the Underworld, a perilous cave dimension containing Diamond, Mithril, and Adamantium veins.
- Bedrock is unbreakable in survival. Illegal breaking kills nearby players.
- Nether access requires a portal built over lava at Y=-60 in the Underworld.
New Mobs
- Ghoul: Slowness and mouse sensitivity debuff.
- Longdead (Underworld): Spawns with armor; melee and ranged variants.
- Invisible Stalker: Fully invisible, nearly silent, inflicts Blindness. Destroys torches.
- Revenant (rare zombie variant below Y=0): Full iron gear, high damage.
- Fire Elemental: Immune to non-enchanted weapons; vulnerable to snowballs; burns players.
- Zombies see through blocks, break blocks, attack animals, and eat meat.
- Endermen attack players holding Ender Pearls. After >30 deaths, they become permanently hostile.
New Enchantments
- Reach (Bucket): Extended block interaction distance.
- Speed (Leather Boots): Movement speed bonus.
- Extend (Longsword): Increased attack range.
Advanced Difficulty Rules (Optional)
- Think Twice Before Action: Lose half health on login (minimum 3).
- Rainy Season: Drastically increased rain duration.
- Extinction: Passive animals don't spawn; start with 16 leather.
- Blight: Crops only grow with bone meal (except pumpkins/melons).
- Desolation: Removes villages and outposts.
- Universal Aggro: Zombified Piglins and Endermen are always hostile.
- Activating any advanced rule locks difficulty to Hard and disables Creative/Spectator.
License & Disclosures
This mod is licensed under the same MIT License as the original mod.
This is a derivative work of:
Port the original mod from 1.21.1 Fabric to 1.21.1 NeoForge, and added extra contents.

