MistTaczSkills
Core Features
- 88% Trigger Availability - 15/17 triggers are fully tested and stable
- API Compatibility - Automatically compatible with all TACZ versions 1.1.4 - 1.1.6+
- Weapon NBT Binding - Skills follow weapons, supporting trading and transfer
- High Performance Optimization - Smart frequency control with server-friendly design
Status
| Trigger Availability | 88% (15/17) |
|---|---|
| Server Performance | Optimization Complete |
| API Integration | 100% |
Command System
- Requires administrator privileges (level 2)
- Important: Target player must be holding the corresponding weapon when installing/removing skills
- Smart auto-completion: Both trigger and skill parameters have detailed auto-completion hints
- Sanctification mechanism: Weapons must first be sanctified to open skill slots before installing skills
Sanctification Commands
- /misttacz sanctify inlay <player> <slots 1-5> - Sanctify held weapon and open skill slots
- /misttacz sanctify remove <player> - Remove sanctification from held weapon and clear all skill slots and skills
Skill Commands
- /misttacz skills install <player> <trigger> <skill> <value> <cooldown_seconds> - Install skill on held weapon
- /misttacz skills remove <player> <trigger> <skill> - Remove skill from held weapon (does not remove skill slot)
- /misttacz skills list <player> - View skill slots and skills of held weapon
- /misttacz skills debug <player> - View detailed information of held weapon
- /misttacz skills help - Display help information
Trigger Types
Count Mode Triggers (8 total - All Available)
- kill_mobs (Kill Mobs) - Triggered after killing specified number of mobs
- low_ammo (Low Ammo) - Triggered when remaining bullets reach specified amount
- consume_ammo (Consume Ammo) - Triggered after consuming specified number of bullets
- melee_kill (Melee Kill) - Triggered after killing specified number of mobs with gun melee
- melee_count (Melee Count) - Triggered after using melee specified number of times
- take_damage (Take Damage) - Triggered after being attacked specified number of times (must hold weapon)
- low_health (Low Health) - Triggered when remaining health reaches specified amount (must hold weapon)
- hit_enemy (Hit Enemy) - Triggered after hitting enemies specified number of times
API Detection Triggers (2 total - Framework Complete)
- hit_headshot (Hit Headshot) - Triggered after hitting enemy heads specified number of times ⏳ Waiting for TACZ 1.1.6+ API
- hit_body (Hit Body) - Triggered after hitting enemy bodies specified number of times ⏳ Waiting for TACZ 1.1.6+ API
Probability Mode Triggers (7 total - All Available)
- reload (Reload) - Probability trigger when reloading
- melee_attack (Melee Attack) - Probability trigger when using gun melee
- switch_away (Switch Away) - Probability trigger when switching away from gun
- switch_to (Switch To) - Probability trigger when switching to this gun
- fire_weapon (Fire Weapon) - Probability trigger when firing
- move_distance (Move Distance) - Probability trigger when moving while holding gun
- stay_still (Stay Still) - Probability trigger when staying still while holding gun
Skill Types
- test_skill - Test skill that outputs "Successfully triggered" message in chat
- chain_lightning - Chain Lightning, deals chain lightning attack to hit targets and surrounding enemies
- regeneration_skill - Life Recovery skill, instantly restores health and provides continuous healing effect
- speed_skill - Speed skill, provides speed and haste effects to enhance player mobility


- Personal non-commercial use only
- Personal learning and research purposes
- Any form of commercial use or profit-making activities
- Modifying, editing, or altering any files
- Decompiling, reverse engineering, unpacking, or attempting to access source code
- Redistribution, sharing, or public distribution
- Creating derivative works based on this software
- Removing or modifying copyright notices and license information

