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Missing Missing no Mi

A Mine Mine no Mi addon that adds 54 Devil Fruits from One Piece the base mod does not have yet, each with its own techniques.
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Missing Missing no Mi 7.1.0

File nameinomissing-7.1.0.jar
Uploader
inovactioinovactio
Uploaded
Nov 8, 2026
Downloads
399
Size
38.1 MB
Mod Loaders
Forge
File ID
9508836
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:missing-missing-no-mi-1723789:9508836")

Learn more about Curse Maven

What's new

Missing Missing no Mi 7.1.0

Six fruits made new and the Kote Kote no Mi rebuilt. Hobi, Ton, Ato, Nui and the two Mushi Mushi models (Suzumebachi and Kabutomushi) get new models, gestures in third and first person, particles and icons, with fixes and fairer numbers. The Kote Kote no Mi is reworked from top to bottom: bigger gauntlets, a rule of two hands, Tensei Hoshi that sends the gauntlets back, and four new techniques. The tooltip of a technique with an ALT mode now has a page per mode.

Requires Minecraft 1.20.1, Forge 47.4.2 or newer, Mine Mine no Mi 0.11.6 and AkumaLib 6.5.0 or newer. Client and server. Curios is optional, 5.2.0 or newer.

⚠️ Servers: set allow-flight=true in server.properties, as before. Several fruits fly or hover, and without it the server kicks their users.


New models

  • New models, gestures and particles for Hobi, Ton, Ato, Nui, Kote, Mushi Mushi Model: Suzumebachi and Mushi Mushi Model: Kabutomushi, in third and first person.
  • Hobi Hobi: the Headcracker Doll of the anime puts itself together after the cloud, bites with a snap of wood and comes apart into its toys, also when it is killed. Toys are ducks, puppets, rocking horses or robots, by the creature they were. The child is smaller, and sparks at her right hand show Omocha is ready.
  • Ton Ton: a ring of earth, a crack or a crater, dust and chips where the weight falls. Heavy Body cracks the ground as it comes on and leaves footprints. Senton Press lands on its target and lays it on its back for its 3 s pin.
  • Ato Ato: a body turned into art is drawn flat, bent and cut into ink-ringed panes, and goes back in a puff of smoke. Dying Art's mural rises out of the ground behind its victim. Heaven's Do Art paints its giant and raises a dome, clearer from inside.
  • Nui Nui: a new needle in the hand, and the white stitches of the anime round every body sewn.
  • Suzumebachi and Kabutomushi: the hybrids and the whole insects of the anime, and they fly lying down, armour included. The Kabutomushi hybrid wears its helmet over its egg-shaped head.
  • Kote Kote: bigger gauntlets (x1.35), a ring of lightning on Gauntlet Hammer, Grande's strikes and A Jien Te's rams, and the base mod's lightning in the gauntlets' colours. Your own gauntlets, bolts and flash no longer fill your view in first person.
  • Techniques wait for their gesture, as in 7.0.0: Hobi, Ton, Ato, Nui, Suzumebachi and Kote strike a few ticks after the press, when the hand gets there.
  • New icons: the techniques of Hobi, Ton, Ato, Nui, Suzumebachi, Kabutomushi and Kote, the two Mushi forms, and the fruits Ton, Ato and Kote.

Kote Kote no Mi

  • The two hands: each technique takes one gauntlet or two and is greyed on your bar while they are busy. Never more than two gauntlets out.
  • Tensei Hoshi sends the gauntlets back: a Gauntlet Punch or a block of Gauntlet Grab that strikes its target comes back off the far pane and strikes it again from behind, the same blow (a punch does about 32 in all).
  • Gauntlet Hammer (new): both gauntlets clasped hang over the spot in sight, then fall after a short charge: 30 within 3 blocks, enemies thrown up and out.
  • Gauntlet Rush (mode of Gauntlet Punch): six blows of 5 in 1.2 s, each sent back by Tensei Hoshi. Both hands.
  • Gauntlet Boulder (mode of Gauntlet Grab): tear a 3 x 3 x 2 mass of ground, hold it over your head, throw it for 32 within 3 blocks. The hole closes 20 s later. Both hands.
  • Lightning Catch (mode of Lightning Barrier): for 3 s an open gauntlet catches the first enemy shot near you, holds it a moment in the fist and throws it back at its sender, x1.5 damage. One hand.
  • Grande strikes: each second a giant gauntlet hits the nearest enemy in or close to the dome for 12. Cooldown 24 s instead of 30.
  • A Jien Te rams: an enemy the steered boat or minecart runs into takes 10 and is thrown, once a second at most.
  • Gauntlet Lift has three charges, in the air too, all back when you land. A giant is thrown as high as his size.
  • Stronger blows: Gauntlet Punch 16 (was 14), cooldown 5 s. Gauntlet Grab's throw 16 (was 12) and it no longer falls short far away. Gauntlet Vise 24 (was 18), cooldown 14 s.

Hobi Hobi no Mi

  • Little Black Bears and Zettai Meirei reach farther for a big user: 6 and 24 blocks for a man, about 10 and 42 at a giant's size.
  • Little Black Bears' bears are under contract as soon as they fall.
  • Toys keep their own size: a toy freed from the Headcracker Doll no longer comes back at its maker's size.
  • A refused Omocha touch (a boss, a protected area, someone's pet, a toy) costs nothing: no cooldown.
  • Greyed on your bar: Atamawari Ningyo without 8 toys under contract nearby, Zettai Meirei without one.
  • Taming a toy no longer gives the vanilla "Best Friends Forever" advancement.

Ton Ton no Mi

  • Float and Heavy Body end each other: turning one on turns the other off.
  • A giant's Manton Tackle hits what stands in its path, no longer only the line from its eyes.
  • Float rises faster for a big body, so a giant reaches its height in the same time as a man. Heavy Body's crush reaches round a big body too.
  • Greyed on your bar: Vise on the ground, Hyakuton Stomp and Senton Knuckle in the air.

Ato Ato no Mi

  • A body turned into art cannot use its weapons: no sword, axe, blunt, spear, gun or bow technique while it holds one. Fruit, Haki and race techniques still work.
  • Panorama Art: its tooltip gives its true reach, about 9 blocks, and its paint cloud fills its cone for a big body.
  • Heaven's Do Art's dome is as wide as its user is tall.

Nui Nui no Mi

  • Nuitsuke brings a body caught in the air within 4 blocks of the ground down and sews it to the ground, unhurt. Higher, or over water, it is held where it is.
  • Ude Nui no longer adds a held sword's damage.
  • Haute Couture: Patchwork gathers as far round its target as its user reaches, and its short wait is now a charge.
  • Threads are as thick as their user is big.

Mushi Mushi no Mi, Model: Kabutomushi

  • Beetle Upper: 16 a body (was 10). Its rush grows with you (19 blocks for a man, 38 at a giant's size), hits all in its way, and starts after a short charge.
  • A giant's blows: Four Arm Rush hits at its feet, and Horn Toss throws a body behind it, both with a giant's reach.
  • Horn Toss throws at the end of a short charge, then lowers its horn.
  • The wing cases open only in flight, no longer on every jump.
  • Greyed on your bar: Beetle Ram in the air, Horn Dive on the ground (the Triceratops' Magnumceratops too), the five striking techniques while the shell is shut.

Mushi Mushi no Mi, Model: Suzumebachi

  • Stronger forms: hybrid punch 6, armour 5, toughness 2, +20 % health (was 4 / 3 / 1 / +10 %); whole hornet punch 5, armour 3, toughness 1, +10 % health (was 3 / 2 / 0 / +5 %).
  • Pink Hornets needs either form.
  • Needle Dash at a big size hits what her body goes through: 28 at a giant's size, where it hit nothing.
  • Stinger, Numbing Sting and Mandible Bite reach like melee blows for a big body. Stinger and Numbing Sting stab at the end of a short charge, same cooldown.
  • The wings spread only in flight, no longer on every jump. Venom Spray's cloud fills its cone for a big body.

Tooltips

  • A technique with an ALT mode shows one tooltip page per mode, opened on the mode in use, with each mode's own text and numbers, as the base mod does for Gomu Gomu no Pistol. The ALT key turns the page. Thirty-seven techniques have them, Kote's three among them.

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