File Details
mirage-1.2.0.jar
- R
- Apr 11, 2026
- 91.84 KB
- 4
- 1.21.11
- Fabric
File Name
mirage-1.2.0.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
Mirage v1.2.0 Update / 更新说明
New Features / 新功能
In-Game Sync Notifications / 游戏内同步通知
Sync progress messages are now displayed in the chat area for all Admin/OP players.
Messages are color-coded: green for info, yellow for warnings, red for errors, with an aqua
[Mirage]prefix.同步进度消息现在会显示在所有 Admin/OP 玩家的聊天区域中。
消息按颜色区分:绿色为信息、黄色为警告、红色为错误,带有青色
[Mirage]前缀。
Block Coordinate Input for Chunk Sync / 区块同步支持方块坐标输入
/mirage sync chunkand/mirage pull chunknow accept block coordinates (X, Z) instead of chunk coordinates.Coordinates are automatically converted to chunk positions internally.
Example:
/mirage sync chunk minecraft:overworld 100 200syncs the chunk containing block (100, 200)./mirage sync chunk和/mirage pull chunk现在接受方块坐标 (X, Z),不再需要手动输入区块坐标。坐标会自动转换为区块位置。
示例:
/mirage sync chunk minecraft:overworld 100 200会同步包含方块 (100, 200) 的区块。
Configurable Sync Cooldown / 可配置的同步冷却时间
Sync cooldown is now configurable via
syncCooldownSecondsinmirage.json(default: 30 seconds).Changes take effect immediately after
/mirage reload.同步冷却时间现在可通过
mirage.json中的syncCooldownSeconds字段配置(默认:30 秒)。修改后执行
/mirage reload即可立即生效。
Bug Fixes / 问题修复
Chunk Sync Now Works for Loaded Chunks / 修复已加载区块同步无效的问题
Previously: Chunk sync only worked when the target chunk was not loaded in memory (i.e., no players nearby). If a player was in the dimension with the chunk loaded, the sync would report success but blocks would not update.
Now: When a chunk is loaded, Mirage directly replaces block data in memory by deserializing the received NBT data, updating all chunk sections and block entities in-place, then sending an updated chunk packet to all nearby players. Changes are visible immediately without requiring a relog or chunk reload.
For unloaded chunks, data is written to disk as before and loaded naturally on next access.
修复前:区块同步仅在目标区块未被加载时(即附近没有玩家时)才生效。如果玩家在该维度且区块已加载,同步会提示成功,但方块不会更新。
修复后:当区块已加载时,Mirage 直接在内存中反序列化收到的 NBT 数据,替换所有区块 Section 和方块实体,然后向所有附近玩家发送更新后的区块数据包。修改立即可见,无需重新登录或重新加载区块。
未加载的区块仍按原方式写入磁盘,下次加载时自然读取新数据。
Main Server Flush Before Chunk Read / 主服读取区块前先刷盘
Fixed an issue where the main server could send stale chunk data because in-memory changes hadn't been flushed to disk before reading the
.mcafile.修复了主服可能发送旧区块数据的问题——现在读取
.mca文件前会先将内存中的变更刷写到磁盘。
Configuration / 配置变更
mirage.json new field / 新增字段:
{
"syncCooldownSeconds": 30
}
Full Changelog: https://github.com/MRNOBODY-ZST/Mirage/compare/v1.1.0...v1.2.0

