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Mirage Blocks

Water you can swim forever and blocks you can never cross.
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Mirage Blocks 0.2.0

File namemirageblocks-0.2.0.jar
Uploader
auginaugin
Uploaded
Sep 16, 2026
Downloads
8
Size
141.7 KB
Mod Loaders
NeoForge
File ID
8897436
Type
B
Beta
Supported game versions
  • 1.21-Snapshot
  • 1.21.2-Snapshot
  • 1.21.6-snapshot
  • 1.21.1-Snapshot
  • 1.21.5-Snapshot
  • 1.21.4-Snapshot
  • 1.21.9-snapshot
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:mirage-blocks-1686558:8897436"

Learn more about Curse Maven

What's new

Mirage Blocks 0.2.0

New

  • Mirage Flowers — fill a cauldron with a Mirage Water Bucket and dip any of the 14 vanilla flowers in it. It comes out as a grey version of that flower.
  • Mirage Lantern — use a Mirage Water Bucket on a placed soul lantern.
  • Flowers and lanterns spread the mirage over the ground around them (16 blocks, configurable with sourceRadius).
  • Mirage Ground/mirage convert turns the block in your hand into a mirage block. Works with any block, including blocks from other mods.
  • New commands: /mirage mark, /mirage unmark, /mirage fill <from> <to>, /mirage unfill <from> <to>, /mirage revert, /mirage status.
  • New game rule mirageMobAggression — set it to false so mobs leave you alone inside the mirage.
  • Other players, mobs and items are hidden while you're in the mirage. You can still hear them — and still fight them.
  • Particles are hidden while you're in the mirage, so your own trail can't give it away.

Changed

  • The loop is now seamless: you're moved back exactly one chunk and land on the same block, with no flicker or visible jump.
  • The mirage now holds you in every direction, not just straight ahead. Turning back still gets you home.
  • The return trip still costs exactly as long as the way out.

Fixed

  • Flicker when being moved back.
  • Being moved several times in a row, and the chunk flashing at chunk borders.
  • Being pushed sideways when moved back.
  • Boats flickering and not being detected.
  • Boats counting as a way across in creative mode.
  • Getting stranded if you didn't turn back exactly straight.
  • Flower fields visibly "jumping".

Performance

  • Large flower fields, huge mirage seas and many players in the mirage no longer add server load. Servers not using the mirage pay nothing.

Notes

  • Worlds from 0.1.0: the mod ID changed to mirageblocks, so mirage water placed with the old version will be gone. Config file is now config/mirageblocks-common.toml.
  • Beta: please report anything that lets you cross when it shouldn't.

This mod has no additional files