File Details
minionsquad-beta-0.2.0.jar
- B
- Feb 16, 2026
- 89.98 KB
- 22
- 1.20.1
- Forge
File Name
minionsquad-0.2.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Minion Squad - Beta 0.2.0 Changelog
New Features
- Smart Pathfinding & Scaffolding:
- Minions can now place blocks (Cobblestone) to bridge gaps or reach higher areas.
- Minions can break blocks to clear paths through obstacles, making them much more capable in complex terrain.
- Custom Minion Model:
- Replaced the standard player model with a unique, smaller "Minion" biped model with custom animations.
- Minion heads are slightly larger and bodies smaller, yielding a distinct look.
- Improved AI Logic:
- Reaction Time: Minions now find new targets much faster (reduced idle time between actions).
- Stuck Prevention: Improved logic to detect when a path is failing and re-evaluate target options.
- Mineshaft Depth: Fixed the depth calculation for Mineshaft tasks (now goes DOWN correctly).
- Teleport Safety: Minions will teleport to their owner if they get stuck or wander too far, with safety checks to avoid suffocation.
Visual Improvements
- Chest Animations: Chests now properly open and close when minions deposit items.
- Mineshaft Preview Fix: The visual preview box for Mineshaft tasks now correctly extends DOWNWARDS from the placement position, matching the actual mining logic.
- Idle Animation Fix: Corrected model pose when minions are standing still to prevent "sliding" or floating appearance.
Bug Fixes
- General: Fixed several crashes related to pathfinding failure on unreachable blocks.
- Item Drops: Fixed an issue where minions would sometimes drop "ghost" items or duplicate inventory on death.
- Server Stability: Resolved "Class not found" crashes on dedicated servers by properly separating client-side rendering code.
- Water/Lava Handling: Improved reliability of fluid plugging logic to prevent flooding.
Known Issues
- Pathfinding Loops: In extremely complex caves, minions might occasionally get stuck in a loop trying to reach an inaccessible block. Breaking a block near them usually resolves this.
- Stair Placement: Stair orientation logic is robust but may still have edge cases on non-standard terrain generation.
Technical Changes
- Upgraded pathfinding engine to A* with custom node evaluator.
- Refactored rendering code for better compatibility with other mods.