Minion Squad

Summon a squad of AI-powered minions that mine, collect items, and deposit loot for you — each with unique player skins, upgradeable via custom enchantments

File Details

minionsquad-beta-0.2.0.jar

  • B
  • Feb 16, 2026
  • 89.98 KB
  • 22
  • 1.20.1
  • Forge

File Name

minionsquad-0.2.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:minion-squad-1463347:7634108")
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Minion Squad - Beta 0.2.0 Changelog

New Features

  • Smart Pathfinding & Scaffolding:
    • Minions can now place blocks (Cobblestone) to bridge gaps or reach higher areas.
    • Minions can break blocks to clear paths through obstacles, making them much more capable in complex terrain.
  • Custom Minion Model:
    • Replaced the standard player model with a unique, smaller "Minion" biped model with custom animations.
    • Minion heads are slightly larger and bodies smaller, yielding a distinct look.
  • Improved AI Logic:
    • Reaction Time: Minions now find new targets much faster (reduced idle time between actions).
    • Stuck Prevention: Improved logic to detect when a path is failing and re-evaluate target options.
    • Mineshaft Depth: Fixed the depth calculation for Mineshaft tasks (now goes DOWN correctly).
    • Teleport Safety: Minions will teleport to their owner if they get stuck or wander too far, with safety checks to avoid suffocation.

Visual Improvements

  • Chest Animations: Chests now properly open and close when minions deposit items.
  • Mineshaft Preview Fix: The visual preview box for Mineshaft tasks now correctly extends DOWNWARDS from the placement position, matching the actual mining logic.
  • Idle Animation Fix: Corrected model pose when minions are standing still to prevent "sliding" or floating appearance.

Bug Fixes

  • General: Fixed several crashes related to pathfinding failure on unreachable blocks.
  • Item Drops: Fixed an issue where minions would sometimes drop "ghost" items or duplicate inventory on death.
  • Server Stability: Resolved "Class not found" crashes on dedicated servers by properly separating client-side rendering code.
  • Water/Lava Handling: Improved reliability of fluid plugging logic to prevent flooding.

Known Issues

  • Pathfinding Loops: In extremely complex caves, minions might occasionally get stuck in a loop trying to reach an inaccessible block. Breaking a block near them usually resolves this.
  • Stair Placement: Stair orientation logic is robust but may still have edge cases on non-standard terrain generation.

Technical Changes

  • Upgraded pathfinding engine to A* with custom node evaluator.
  • Refactored rendering code for better compatibility with other mods.