Mining Is Hard

Rebalances mining and progression to reward cave exploration over branch mining and farms — slower rock, hungrier digging, rarer ores with biome hotspots.

Mining Is Hard rebalances the early and mid game to reward cave exploration over endless branch mining and automated farms.

Features (most are configurable)

  • Slower rock — stone-type blocks break much slower, so tunneling through rock is no longer the fast path to ore.
  • Hungry digging — breaking rock costs extra exhaustion, so long mining sessions require food.
  • Rebalanced ores — veins are larger but rarer, with biome-specific hotspots (iron & emerald in mountains, gold in badlands, diamond in the deep dark, and more) to reward exploring different areas.
  • No trade farms — villager trading is disabled (wandering traders still work).
  • No fished enchants — enchanted books and gear can no longer be fished up.
  • Selective spawns — chosen mobs (creeper by default) won't spawn naturally.

Ores, dirt and wood are intentionally unaffected by the mining slowdown. Everything can be tuned in config/seigtfjell-common.toml.

Requires: NeoForge for Minecraft 1.21.10.

Must be installed on both the client and the server.

The Mining Is Hard Team

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