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MiniHUD

A "mini F3" HUD mod, with light level, spawn & slime chunk overlays etc.

File Details

minihud-fabric-1.21.1-0.32.50.jar

  • R
  • Aug 20, 2024
  • 428.08 KB
  • 220.1K
  • 1.21.1+1
  • Fabric

File Name

minihud-fabric-1.21.1-0.32.50.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

Fabric

modImplementation "curse.maven:minihud-244260:5647790"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Another update by Sakura-Ryoko, zly2006 and other contributors

 

### 0.31.999-sakura.23 & 22
- Recycle the static VBO for Light Level Overlay whenever the block count "goes down". This is meant to stop the "ghosting".
- Chinese translation update by s-yh-china PR #46

 

### 0.31.999-sakura.21
- Merge InfoLines, StructureToggles, and renderOverlay settings to full i18n support from PR#19

 

### 0.31.999-sakura.20
- fix readNbt() to allow Unlimited Bytes for entity data.

 

### 0.31.999-sakura.19
- fix compatibility with the `ViaFabric/ViaVersion` stuff (Workaround to disable network when conditions aren't met). (zly)

 

### 0.31.999-sakura.17 & 18
- Fix `inventoryPreviewToggleScreen` so that it works again.
- **[REVERT]** _Ban `ViaFabric` / `ViaVersion` mods from using the Network API._

 

### 0.31.999-sakura.16
- fix Horse Armor, Saddles/Carpets, Wolf Armor, and Mount Inventory Preview
- disable `inventoryPreviewToggleScreen` since it is not working correctly at this time. (zly to fix)

 

### 0.31.999-sakura.15
- Merge from PR for attempting to fix a crash from the Entity Data Syncer

 

### 0.31.999-sakura.14
- Update Spawn Radius rendering to include a 'Yellow' / 'Redstone processing' border than can be toggled on or off, along with toggling the 'Brown / Purple' Outer chunk wall.
- Add more clear explanations to the Spawn Chunk rendering configuration with a color code.
- Update the Ancient City and Trial Chamber Structure colors to be less 'saturated'.

 

### 0.31.999-sakura.13
- fix lang file for `beeTooltips` showing up where it shouldn't.
- Migrate to masa's Maven for malilib.

 

### 0.31.999-sakura.12
- update Weather Info Line to be more human readable, instead of a tick count.
- add `inventoryPreviewEnabled` setting to be able to toggle the feature ON or OFF, so users can decide to use which version they want.
- Bump to malilib 0.20.0

 

### 0.31.999-sakura.11
- new Info Lines: `infoLookingAtEffects`, `infoPandaGene`, `infoServux`, `infoWeather`, and `infoZombieConversion`

 

### 0.31.999-sakura.10
- fix attempt: some Light Level overlay 'Ghosting' was remaining.

 

### 0.31.999-sakura.9
- Merge new translation methods, and also adds Chinese. More languages to come.
- Updated to Gradle 8.9, Loom 1.7, FAPI 100.7 and malilib sakura 8

 

### 0.31.999-sakura.8
- Test fix: CME Entity Data crashing

 

### 0.31.999-sakura.7
- Fix disabling and re-enabling `entityDataSync` while connected to the server.

 

### 0.31.999-sakura.6
- Add 'Owner' information when looking at a Tamable Entity (Info Line)
- Rename 'OverlayRendererVillagerOffers' to 'OverlayRendererVillagerInfo'
- Fix Horse / Wolf Armor Slot display when using INVENTORY_PREVIEW

 

### 0.31.999-sakura.4 & 5 - Another massive Update!
- Adds Servux entity_data protocol for syncing NBT data to be displayed client side, such as Beehive information.
- Copies the Tweakeroo INVENTORY_PREVIEW into MiniHUD for full Entity Sync support with Servux.
- Adds new Villager Info Overlay similar to MasaGadget, with Book names and Color Price guide.
- Adds a few useful bits of information to the existing Info Lines, such as when you are "looking at" a Horse, or "looking at" a baby entity, showing you their time to grow.

 

### 0.31.999-sakura.3
- Fix cleaning up vertexBuffer for Beacon and Conduit Range Renderers

 

### 0.31.999-sakura.2
- Fix rendering for things such as the Light Level Overlay causing a "ghosting" effect, by cleaning up the vertexBuffer when it's no longer required.