MiniGame

some mini-games

MiniGame

MiniGame is a Minecraft mod project based on NeoForge. It is used to collect small game-rule features and mini-game style mechanics.

Currently supported features:

  • SameBlockBreak: when a player breaks a block, matching blocks in the configured range are also destroyed.
  • ChunkPlaceBlock: when a player places a block, the same local position in other chunks will try to place the same block.

Config Files

In the development environment, config files are generated under:

run/config/minigame/

Main config files:

  • sameblockbreak.toml
  • chunkplaceblock.toml

After changing configs, restarting the world or server is recommended. You can also use the commands below to enable or disable features.

SameBlockBreak

When a player breaks a block, the mod scans chunks within the configured radius and destroys matching blocks.

Default behavior:

  • Enabled by default.
  • Only matches the same block type by default.
  • Only processes loaded chunks by default.
  • Water sources and lava sources can also be triggered by buckets.
  • Natural drops can be limited by range to avoid too many dropped items.

Common config options:

Option Description
enabled Enables or disables SameBlockBreak
radius Scan radius in blocks
matchBlockType When true, only destroys the same block type
dropRadius Blocks within this X/Z radius use natural breaking and can drop items
maxNaturalBreakBlocks Maximum naturally broken blocks per task, 0 means no drops, -1 means unlimited
cleanupUnsupportedNeighbors Removes attached blocks that can no longer survive, such as torches, saplings, and sugar cane
rememberBrokenBlocksForever Remembers broken block types and prevents them from being generated or placed again in this save
loadedChunksOnly Only processes already loaded chunks
allowChunkGeneration Allows missing chunks to be synchronously loaded or generated

Commands:

/minigame sameblockbreak status
/minigame sameblockbreak cancel
/minigame sameblockbreak cancelall
/minigame sameblockbreak enable
/minigame sameblockbreak disable

These commands require game master permission.

ChunkPlaceBlock

When a player places a block, the mod tries to place the same block at the same local chunk position in other chunks within the configured radius.

"Same position" means:

  • Same local X coordinate inside the chunk.
  • Same Y coordinate.
  • Same local Z coordinate inside the chunk.

For example, if a player places a chest at (localX=5, y=64, localZ=8) in one chunk, other chunks will also try to place the same chest at (localX=5, y=64, localZ=8) if that target position is air.

Default behavior:

  • Enabled by default.
  • Only places into air and does not overwrite existing blocks.
  • Supports normal block placement.
  • Supports water and lava source placement from buckets.
  • Copies block entity data, such as chest contents.
  • Later changes to managed copied block entities are synced to matching positions.
  • Remembers placement rules and applies them later when chunks load or generate.
  • Broadcasts a server-wide message when a player places a block: 'PlayerName' placed 'BlockName'.

Common config options:

Option Description
enabled Enables or disables ChunkPlaceBlock
radius Processing radius in blocks
syncBlockEntityData Copies and syncs block entity data, such as chest contents
applyToFutureChunkLoads Applies remembered placements when chunks load or generate later
destroySamePositionOnBreak When a block is broken, also destroys matching blocks at the same local position in other chunks
placementDelayTicks Ticks to wait after placement before reading source block data
blockEntitySyncDelayTicks Ticks to debounce block entity data changes before syncing
loadedChunksOnly Only processes already loaded chunks
allowChunkGeneration Allows missing chunks to be synchronously loaded or generated

Commands:

/minigame chunkplaceblock enable
/minigame chunkplaceblock disable

These commands require game master permission.

Feature Interaction

SameBlockBreak and ChunkPlaceBlock can both handle block-breaking behavior.

To avoid conflicts:

  • When SameBlockBreak is enabled, ChunkPlaceBlock automatically sets destroySamePositionOnBreak to false.
  • If you want to use ChunkPlaceBlock's same-position breaking behavior, disable SameBlockBreak first.

Performance Notes

These features can scan or modify many chunks. Larger radii put more pressure on the server.

Recommendations:

  • Keep loadedChunksOnly=true when using a large radius.
  • Avoid enabling allowChunkGeneration casually. It may synchronously load or generate many chunks.
  • If the server lags, reduce radius, chunksPerTick, blocksPerTick, or maxMsPerTick.
  • For large destruction tasks, limit natural drops to avoid too many item entities.

Notes

This project is still being expanded. When adding new mini-game features, it is recommended to give each feature its own:

  • package
  • config
  • command
  • feature/register entry point

This keeps the main mod class focused on registration and keeps feature logic easier to maintain.

The MiniGame Team

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