Minestrappolation 5

Minestrappolation is a massive overhaul of Vanilla Minecraft which aims to add a ton of new blocks, items, and gameplay mechanics, while still keeping consistency with Vanilla Minecraft's content.

File Details

Minestrappolation 5.6.0B

  • B
  • Jan 2, 2019
  • 8.00 MB
  • 12.6K
  • 1.12.2

File Name

Minestrappolation 5.6.0.jar

Supported Versions

  • 1.12.2

Changelog

New Features

  • Added Spikes! These automated block-breakers come in 9 types of Wood, 5 types of Stone, every available tool material, and even Dimensium varieties. Their crafting recipes vary, but typically consist of 1 Block of their required material, 3 Plating (or similar equivalent item), and 3 Ingots (Sawdust in the case of Wood, or Chunks in the case of Stone). I'd recommend consulting JEI if you're having trouble guessing recipes, since some of them go a bit off-script from this formula.
  • When pushed by a Piston, Spikes can be used to break any non-invulnerable blocks. Spikes can only break blocks which could be harvested using their respective tool material, however -- for example, you could not break Deepstone using a Wooden Spike, nor could you break Bedrock with anything but Archantine.
  • Spikes also mimic any special effects possessed by their respective tool material -- Blazium Spikes will smelt blocks they break, while Glacierite Spikes will freeze them.
  • Spikes deal damage to entities they collide with, making them useful for mob grinders or player traps. The amount of damage dealt varies not only by Spike material, but also based on the way in which the entity collided with the Spike -- simply standing on a Spike deals relatively low damage over time, while falling onto one deals much more. Pushing a Spike into a mob using a Piston deals a boatload of damage even when using poor materials.
  • Blazium and Glacierite Spikes will also affect entities they damage accordingly, igniting them or inflicting them with Slowness respectively.
  • The only type of Spike not associated with a tool material are Dimensium Spikes. These specialized Spikes require Stabilized Dimensium, Dimensium Plating, and an Advanced Technological Doodad (they finally have a use!!) to craft, but can delete any block instantaneously. And when I say any block, I mean anyblock -- slam one of these into some Invincium, and it'll punch a hole straight into the void. Barriers? Gone. Glacieric Ice Deposits? Gone. Any block that can be placed can be destroyed by Dimensium Spikes.
  • The downside to Dimensium Spikes, however, is that they never drop items. If you delete a block using a Dimensium Spike, it's gone for good. Great for tunneling, but bad if you want to grab all the Cobblestone afterward.
  • Likewise, Dimensium Spikes will delete almost any entity they come in contact with. Like with the blocks, however, they also won't drop any items when doing so. The exceptions to this rule are players, items, and boss mobs. Dimensium Spikes will kill any player instantly on contact -- including players in Creative mode -- but unlike mobs, players killed this way WILL drop their items still. Items are unaffected by any type of Spike, and boss mobs will not die instantly if they touch a Dimensium Spike (though they will take a lot of damage).
  • Added Metal Honeycomb! These niche blocks come in 3 varieties, each resilient against a different method of block-destruction. Crafted with 7 Endermite Hive Combs, an Archantine Nugget, and a corresponding Plating.
  • Bronze Honeycomb is immune to explosions, but can be mined with a Pickaxe or broken with a Spike.
  • Steel Honeycomb is immune to player-mining, but can be destroyed via Spikes or explosions.
  • Meurodite Honeycomb is immune to all Spikes (except Dimensium), but can be mined with a Pickaxe or destroyed via explosions.
  • Added Plating for every remaining type of Minestrapp metal/gem, as well as Iron and Diamond. These are all used for crafting their respective Spikes, which means every type of Plating has a real use finally!
  • Added Nuggets for every type of Minestrapp metal. Not many uses yet, but mostly added to allow for better and more consistent mod compatibility.
  • Blazium Nuggets can be used as fuel, albeit REALLY inefficient fuel.
  • Added Charroot! Obtained by breaking Charwood Limbs (those weird claw-looking things on the sides of Charwood Trees). Charroots can be planted onto Charwood Logs as a way of recreating Charwood Trees in the Overworld, or you can use them as a source of food if you run out while traversing the Nether. Charroots restore 0.5 bars of hunger and 4 points of saturation, but will give you Nausea and Blindness for 5 seconds when eaten -- not recommended if you're in the middle of combat or taking a stroll on a Lava beach.
  • Charroots can also be used as a substitute for Sticks in most recipes, and can be used as fuel to smelt 1 item per Charroot.
  • Added Glacieric Icicles! These decorative environmental blocks generate naturally in caves within cold biomes. They can generate anywhere as warm as a Mega Taiga biome, to anywhere as cold as an Ice Spike biome, but they generate more commonly and in larger groups the colder the biome is.
  • Glacieric Icicles come in 8 sizes, and the 4 largest variants have a chance to drop a Glacieric Ice Shard when harvested. Glacieric Icicles can also be harvested using Silk Touch, and can be placed facing all 6 directions on any solid block.
  • Right-clicking a Glacieric Icicle with a Glacieric Ice Shard will consume the Shard, increasing the Icicle's size by 1 (if possible).
  • Glacieric Ice Deposits (the tiny ice mounds that generate on top of the huge Glacial Invincium lumps in Ice Plains biomes) have been drastically reworked. They still have 6 growth stages, but rather than being harvestable with a Pickaxe once fully grown, they instead generate a number of Glacieric Icicles above them.
  • When Glacieric Ice Deposits grow, they increase the size of all connected Glacieric Icicles, and can even split the Icicles to create massive branching tree-like structures. The larger the structure is, the more it increases in size when the Ice Deposit grows, so it's best to wait to harvest it until it's decently large.
  • Right-clicking a Glacieric Ice Deposit with Snowballs will throw the Snowballs at the deposit, slightly increasing its growth rate (sort of like Bonemeal for plants).
  • Glacieric Icicles can only be harvested with a Diamond Pickaxe or better. They also don't drop anything if you break them via destroying their supporting block, so be VERY careful when harvesting Glacieric Ice Deposits.
  • Added Stabilized Dimensium! Crafted with 4 Portar, 2 Mite Honey, Redstone Dust, a Technological Doodad, and a Block of Dimensium, these space-warping blocks will blink out of existence like normal Blocks of Dimensium, but only when activated by Redstone.
  • Powering a Stabilized Dimensium block will also cause all adjacent Stabilized Dimensium blocks up to 15 blocks away to disappear -- this means you can create massive doors that can be opened or closed with a single Lever.
  • Added Tanning Compound. This new item is now required for a ton of Tanning recipes, as it is now required for crafting Tannic. Tanning Compound can be crafted using 6 Water Bottles (or Potions if you want to waste materials for some reason), 1 Red Mushroom, 1 Brown Mushroom, and 1 Moss. It replaces empty Glass Bottles in all Tannic recipes to avoid the bug that was causing Tannic recipes to override other bottled food recipes.
  • Added Soul Blocks. Mostly just decorative mineral storage for Soul Gems at the moment, but may have more uses in a future update. Emits a low light level.
  • Re-added Bedrock Tools from M4! These hyper-durable tools have TWICE the durability of Archantine -- 4x that of Diamond! However, they aren't very sharp or fast, and since they're made of Stone they're not very conducive to enchantments.
  • Added New Year's Chandeliers! Named "Resolute Chandeliers" in-game, this second type of seasonal Chandelier can only be obtained by opening loot chests between December 26th and January 7th -- there's 4 color variants, so try to collect them all on the server while you can!
  • Added an advancement for obtaining any Spike.
  • Added an advancement for obtaining a Dimensium Spike.

Changes

  • All types of metal Tools, Weapons, and Armor can now be smelted into their respective Nugget, allowing for tool salvaging similar to Vanilla's mechanics.
  • Renamed Titanium and all related blocks/items to Archantine. It is now dark red with streaks of bright teal, and will be treated as more of a fantasy metal from now on. Gameplay-wise, however, nothing has changed aside from the fancy new textures.
  • Anything formerly Titanium related has been renamed to Archantine in OreDictionary as well.
  • With the texture/name change, Blocks of Archantine and Archantine Ore now glow in the dark and ignore surrounding light levels, similar to Magma.
  • Invincium now glows in the dark like Magma as well.
  • Changed Vanilla Nugget textures to be more consistent.
  • Changed Pipe and Sorter textures slightly.
  • Blazium Ingots now have an animated texture like their Tools, Weapons, Armor, and Blocks.
  • Redesigned Glacieric Ice Deposits' texture and model to better suit their new function.
  • Glacieric Ice Deposits now generate with fully-grown Glacieric Icicle structures.
  • Parrots now have a chance to drop Wing Sinew when killed.
  • Endermites now have a chance to drop Mite Honey when killed (this is actually really big since it means you can set up infinite fuel farms waaaay easier now).
  • Tannic is now crafted with a Bottle of Tanning Compound rather than an empty Glass Bottle.
  • Blocks of Mite Honey can now be used as fuel, and smelt up to 60 items.
  • Updated The Absolute Madmason advancement to include the 5 Stone Spike variants.
  • Slightly buffed the chance of getting a Spider Leg when killing Spiders -- it's now 6% instead of 2%.

Bug Fixes

  • Fixed Crates not being registered properly -- they shouldn't delete items inside when you log off anymore!
  • Fixed several Minestrapp blocks not being flammable, including Berry Bushes, Logs, Planks, Wood Slabs, Wood Panels, Wood Stairs, Fences, Fence Gates, Tanning Racks, Blocks of Mite Honey, and Endermite Hive Blocks.
  • Charwood blocks are still immune to fire, though.
  • Fixed Blocks of Glacierite having 0 blast resistance.
  • Fixed Chandeliers printing a line to the console every time you light them.
  • Fixed Glow Paste having a microscopic hitbox that you could sometimes bump into if you placed it on a wall.
  • Maybe fixed Crystalfloe causing a server crash when colliding with Water on servers running Sponge Forge? Can't really test that one until the update's out, so I guess we'll find out soon, lmao.
  • Fixed Sawdust not being registered to OreDict.
  • Fixed recipes for bottled foods like Melonade or Peanut Butter resulting in Tannic instead.
  • Fixed a ton of Minestrapp wood-related blocks not being usable as fuel.
  • Fixed the Hydrophobia potion effect not dealing any damage to entities in Water at level 1.