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MineRP

A mod with items and mechanics for RP servers and survival.
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MineRP-26.07-Neoforge-1.21.1.jar

File nameMineRP-26.07-Neoforge-1.21.1.jar
Uploader
MixiYTMixiYT
Uploaded
Jul 31, 2026
Downloads
21
Size
11.8 MB
Mod Loaders
NeoForge
File ID
8544459
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:minerp-1525470:8544459"

Learn more about Curse Maven

What's new

Enchantment Changes

Collector

  • Lv1: Broken blocks are added directly to your inventory instead of dropping in the world — no more losing ores in lava. Fully respects Fortune and Silk Touch.
  • Lv2: Also collects loot from killed mobs directly into your inventory.
  • Lv3: Also collects drops from killed players (PvP).

Excavator

  • Breaks a 3x3 area around the targeted block (oriented to the plane you're facing), in addition to the block itself.
  • Lv1: Only mines blocks matching the one you targeted.
  • Lv2: Mines any block type in the 3x3 area (bedrock and other unbreakable blocks are always skipped).
  • Hold Sneak to temporarily mine normally (1x1), like a vanilla tool.
  • Fully compatible with Collector (no item duplication) and Smelter.

Veinminer

  • Hold Sneak while mining to break the entire connected vein of the same block type.
  • Vein size scales with enchantment level (larger clusters at higher levels, capped to prevent lag).
  • Works alongside Excavator without conflict (Excavator is sneak-off, Veinminer is sneak-on).
  • Fully compatible with Collector and Smelter.

Smelter

  • Automatically smelts eligible ore/raw-material drops on break (e.g. Ancient Debris → Netherite Scrap), including ores from other mods that use standard ore tags.
  • Grants bonus yield per level (+50% per level above 1).
  • Only affects ores/raw materials — building blocks like stone, netherrack, and sand are never auto-smelted.

Runaway (armor only)

  • Grants a movement speed boost when your health drops below 30%.
  • Bonus scales with total enchantment levels across all worn armor pieces.

Fortitude (armor only)

  • Reduces incoming damage based on how worn down your armor's durability is — the more damaged, the more protection (up to a 75% cap).

Berserk (weapon only)

  • Increases damage dealt based on how worn down your weapon's durability is — a nearly-broken weapon hits harder.

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