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MineNow

Unlisted
MineNow allows you to claim territory, found living settlements, and assign custom villagers to automate farming, building, and trade in your Minecraft world.
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v0.4.0

File nameminenow-0.4.0.jar
Uploaded
Aug 9, 2026
Downloads
9
Size
694.8 KB
Mod Loaders
Forge
File ID
8610749
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Forge

implementation "curse.maven:minenow-1628080:8610749"

Learn more about Curse Maven

What's new

Changelog

0.4.0 (2026-08-09)

Features

  • advancement: add advancement page for dominion progression (#38) (a94b7a7)
  • charcoal-kiln: add Charcoal Burner job and Charcoal Kiln building (#29) (95d8f09), closes #12
  • client: animate lumberjack chop with geckolib and synced body state (58f0beb)
  • courier carries full stacks and batches multiple deliveries per trip (1de4e21)
  • courier fulfills category requests (raw food, fuel) (1ccd6b7)
  • courier: add Courier job, Storehouse structure, and storehouse screen (a913589)
  • dominion growth system — leveling, capacity, and immigration (#24) (87198f9)
  • dominion: add structure inventory snapshot and item request system (716b91d)
  • dominion: notify owner when dominion advances tier (#36) (9aa4f05)
  • farm: add Farmer job, Farm building, and multi-field farmland claims (#31) (d8d591a)
  • fisher: animate cast, fish_wait, and reel with synced fisher state (9d74f35)
  • fisher: halve bobber, anchor line to rod tip, and cast-rod visuals (0fbd9d8)
  • fisher: spawn visible fishing bobber with line and re-validate water source (6b1fbde)
  • forester: add forester job and nursery structure (#30) (8883056)
  • inhabitant: add cook and lumberjack job textures (3321525)
  • inhabitant: merge inventory view into the inhabitant screen (c88c6c7)
  • inhabitant: select entity texture by job type (28aa358)
  • inhabitant: support ladder and vine climbing in pathfinding (#32) (2792b24)
  • miner: add Miner job, Mine building, and mining claim markers (#33) (5f735fd)
  • path node impact modes (low/medium/high) with color-coded wand (5fbcc08)
  • per-structure marker blocks with wand mode cycling and facing-aware placement (#26) (4cf78f2)
  • player-placed path node system for inhabitant street routing (#23) (24bd776)
  • storehouse: replace typed item filter with a drag-and-drop Filter item (#27) (b0e3091)
  • structure: add structure leveling system with generic inhabitant slots (#35) (4642a66)
  • structure: add structure_base crafting ingredient and marker recipes (#34) (080ba8a)
  • ui: add requests screen and live-refresh all open screens (3e81b13)
  • ui: migrate all screens to ScreenSpec JSON-driven UI (eeae8cf)
  • warehouse (storehouse) item filters and nearest-storehouse courier selection (#21) (77ad619)

Bug Fixes

  • courier navigates to standable pos beside containers, not into them (d3c4a6d)
  • inhabitant job/structure bugs, wand orientation, and UI fixes (#25) (7255045)
  • ui: fix transparent labels and broken close/issues screen (48fe27c)
  • ui: upgrade screenspec to 0.12.1, fixing list widget rendering (5910244)

0.3.0 (2026-07-28)

Features

  • client: add debug tab to structure menu (d3ce92d)
  • client: add head rotation layer for inhabitants (e8a72fc)
  • client: add inhabitant debug view and per-inhabitant issues screen (1fb279c)
  • client: add searchable inhabitant selection screen for assignments (6df0de7)
  • command: add /minenow debugvillage dev command (8fdbb13)
  • command: stock debug village barrels with required tools (ddb3adb)
  • dominion: require a bed before assigning an inhabitant to a house (2831321)
  • entity: add FinishWorkGoal to stow job tools at nightfall (cb25b7c)
  • entity: decay and restore the rest need with sleep (11792e3)
  • entity: play villager sound when inhabitants switch goals (e8d0884)
  • item: add Tree Scanner Wand debug tool (b8cf0c1)
  • job: cook using the tavern's real smoker block (18965bd)
  • job: flood-fill tree trunks by log species with configurable max size (86c07d7)
  • job: lumberjack harvests canopy leaves after felling a tree (4f6cae9)
  • job: scan for a better fishing shore and avoid unreachable water (9200ec5)
  • job: turn inhabitants to face the block they're working on (6bcfdcb)
  • job: walk to storage containers instead of teleporting items (e5e0047)
  • lumberyard: add configurable work area with world-pick UI (c381f88)
  • tavern: add cook job that prepares and serves food (9ff6f4f)

Bug Fixes

  • client: correct renderEntityInInventoryFollowsMouse argument order (69e6c82)
  • dominion: anchor sleeping position on bed foot half (8058cc6)
  • gametest: place work-area test tree within structure bounds (f571350)
  • job: approach nearest standable tile when marker isn't on floor (43fae11)
  • job: ignore grass and flowers touching a tree trunk (a69ed17)
  • job: re-approach workplace after a job is interrupted or unassigned (5a3ad13)
  • job: re-fetch fuel when the smoker burns out mid-cook (af14d0a)
  • job: retry finding a tree on a cooldown instead of every tick (af4fb90)
  • job: stop lumberjack from getting stuck at an unreachable tree (2f6ead1)

0.2.0 (2026-07-27)

Features

  • add dedicated creative tab and fix item icons (be7b201)
  • add dominion system, town banner, structure marking, and config screen (9d37ef0)
  • add inhabitant system with recruitment, needs, and go-home behavior (512dd05)
  • add structure requirements system with recalculate and configurable JSON config (513b1ba)
  • client: render structure marker range as filled boundary walls (42f55ba)
  • client: switch dominion/inhabitant/structure UIs to vanilla styling (85c5407)
  • dominion: reconvert inhabitants to villagers on disband (969b644)
  • dominion: reserve assigned beds from vanilla villagers (bc01569)
  • entity: add job system with fisher job for inhabitants (322e34f)
  • entity: inhabitants sleep in beds and repath while going home (2c196ab)
  • fishery: deposit catch only into #minenow:storage blocks (4824e3f)
  • initialize MineNow Forge mod project for 1.21.11 (978c6d9)
  • inventory: add dedicated inhabitant inventory menu (606f61f)
  • lumberyard: add lumberjack job with tree scanning (c0f6db5)
  • mod: add MineNow main class and config (3afd092)
  • render structure markers in world and expand structure/inhabitant logic (a0608df)

Bug Fixes

  • client: hide outer panel frame bevel on rows without a tool slot (33fd3b3)
  • client: patch tool slot's trailing border in vanilla row inventory (dc3d5e9)
  • dist: stop dedicated-server crash from client-only class refs (ce762fd)
  • entity: let inhabitants detour around obstacles and open gates (93b81cc)
  • fishery: match vertical water search range to horizontal radius (cfb1e91)
  • lang: add item.* names for town_banner and structure_marker (7ec07f5)
  • tags: move storage tag into tags/block folder (6aff6ee)

This mod has no additional files