Minekea (Fabric/NeoForge)

Bookshelves, crates, secret doors, and more! Simple, functional, decorative blocks for all your building and storage needs (some assembly required)
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[NeoForge] 26.2-10.0.0

File nameminekea-neoforge-26.2-10.0.0.jar
Uploaded
Jul 28, 2026
Downloads
6
Size
13.0 MB
Mod Loaders
NeoForge
File ID
8524610
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:minekeamod-594052:8524610"

Learn more about Curse Maven

What's new

26.2 - 10.0.0

BREAKING CHANGES

  • This release targets Minecraft 26.2 and requires Java 25. It is not compatible with 26.1.x or 1.21.x.

Changes

  • Updated to Minecraft 26.2, Architectury 21.0.4, Fabric API 0.154.2+26.2 and NeoForge 26.2.0.15-beta.
  • No gameplay changes of its own. Everything listed under the 26.1.2 release below is included — the two are the same mod built for different Minecraft versions.

26.1.2 - 9.0.0

BREAKING CHANGES

  • This release targets Minecraft 26.1.2 and requires Java 25. It is not compatible with 1.21.x.

New Features

  • Armoires now render the chestplates and leggings you put in them directly. Previously each armoire spawned four invisible marker armor stands inside itself to display the armor; those entities are gone, and any left over from an earlier version are discarded when the block loads. The armor appears in exactly the same place as before.
  • The demo world showcase was redesigned: blocks are grouped by material along a rising staircase, with flat color-gradient regions, fixed block-family bands per wood and stone set, filled glass jars, and a tool showcase wall.

Bug Fixes

  • Glass jars no longer crash the client. The renderer only knew how to draw honey and milk and threw for anything else — but a jar accepts any fluid, so a jar of water or lava hard-crashed on render. Water, lava, milk and honey are now drawn explicitly, and anything else falls back to water.
  • Glass jars work with hoppers. The block entity claimed to be a container but had no backing storage, so a vanilla hopper finding a jar threw immediately. The container contract is now implemented properly.
  • Hoppers can fill a glass jar past its first stack. A one-slot container reads as "full" at 64 items, and a pushing hopper gives up before it ever asks whether the jar would accept more — so automation could never reach the jar's compressed reserve. The jar now presents a second, virtual input slot that routes into the reserve. It yields nothing on extraction, so it is invisible to pulling hoppers, and a jar at capacity reports as full so neighboring hoppers stop probing it.
  • A jar of honey can be bottled again. The check compared the stored fluid against the wrong object entirely, so it was always false, and a second, unreachable branch sat behind it. Fluids with no bottled form now return nothing without draining the jar.
  • Fixed a client memory leak from the glass jar's item-entity cache. It was keyed on item stacks, which have no value-based equality, so nearly every lookup missed and inserted a new entry that was never evicted — growing every frame. It is now keyed on the components that actually drive the jar's appearance and bounded to 256 entries.
  • Mobs in glass jars now all face the same direction.
  • Fixed crashes on orphaned shutter halves and armoire halves. An open shutter half only exists next to its parent shutter; if the parent was missing — from a /setblock, a world edit, or a half-broken shutter — using or breaking the orphan operated on whatever block sat where the parent should be and threw. Both now no-op instead.
  • Shelves play their insert sound again when an item partially merges into an existing stack.
  • Glass jar interactions are now correctly threaded to the hand that was used, and jar state is mutated server-side only.

Changes

  • Updated to Minecraft 26.1.2 / Architectury 20.0.7, built against official Mojang mappings.
  • Crates and Minekea barrels now use ChimericLib's shared viewer-count helper, and the Wrench is a thin subclass of ChimericLib's shared wrench. No behavior change to either.
  • CompressedBlocks and DyedBlocks modeled their block tables with tuple classes borrowed from a hardware-info library, read through opaque accessor chains; they now use named records. A 1:1 transform — every value and ordering is preserved.
  • Fixed the purpur pillar beam and cover textures, which used the pillar's single texture instead of its separate top and side textures.
  • Added 3 GameTests covering the glass jar container contract, glass jar interactions, and the orphaned shutter half.

1.21.x - 7.0.0

BREAKING CHANGES

  • This release requires Architectury and ChimericLib

Notable Changes

  • Added support for NeoForge
  • Refactored almost all of the code to use the Architectury API and ChimericLib

1.21.x - 6.1.0

New Features

  • Mob in a jar
    • Glass jars can now be used to capture and display some mobs. Right-clicking a mob with an empty jar will capture it, and shift-right-clicking a jar will release the mob.
    • Mobs that can be captured include:
      • Allays
      • Bats
      • Endermites
      • Silverfish
      • Small slimes
      • Vexes
  • Framed planks
    • These planks have a similar appearance to crates, but are purely decorative.

1.21.x - 6.0.0

BREAKING CHANGES

This release fixes a crash on 1.21.1 related to Minekea's variant barrels. Before upgrading, make sure to break any existing variant barrels that have been placed in your world. Any items left in a Minekea barrel will be lost upon upgrade!

New Features

  • Bamboo furniture
    • Added bamboo variants for all furniture and other wood type items
  • Double crates
    • Crates can now merge along a horizontal axis to form double crates, similar to the behavior for chests
  • Trapped crates and double crates
    • Added trapped variants of crates and double crates
  • Added new ancient lantern variant

Changes

  • Beams now support wrenches from other mods. Specifically, anything in the c:tools/wrenches item tag will work

1.21.x - 5.2.0

New Features

  • Votive candles
    • Fancy candles that behave identically to vanilla ones
  • Wax
    • Wax comes in both item and block form. It can be acquired by smelting candles or honeycomb.
    • Wax is a slippery block, causing entities to slide slightly less than on ice.
    • Similar to glazed terracotta blocks, honey and slime do not stick to wax.

Changes

  • Armor-oires no longer need to be placed on a solid block.

1.21.x - 5.1.0

New features

  • Armor-oires! These beautiful furniture items can store up to 4 complete sets of armor!

Bug fixes

1.19.1-2 - 4.0.2

Bug Fixes

  • Fix server/client desync when using hammers on a dedicated server

1.19.1-2 - 4.0.1

Bug Fixes

  • Fix client crash when trying to put a sandwich from the Sandwichable mod into a display case

1.19.1-2 - 4.0.0

First release for 1.19.1-2!

1.19 - 3.4.0

Bug Fixes

  • Wooden blocks from BYG and BetterEnd/Nether now break with an axe instead of pickaxe
  • Block painter now works correctly on servers instead of crashing your game
  • Item models for some furniture blocks now render correctly in item frames
  • When cobbled end stone is disabled, Minekea will no longer spam a bunch of invalid JSON warnings and other junk in the logs

New Features

  • Variant barrels now function as a workstation for Fisherman villagers (#64)

1.19 - 3.3.3

Bug Fixes

  • Fix recipes for bookshelf stairs and vertical stairs for BetterEnd / BetterNether (#62)
  • Fix conflicting recipe for wool pressure plates (#62)

1.19 - 3.3.2

Bug Fixes

  • Fix recipes for bookshelf stairs and vertical stairs
  • Fix recipes for dyed bone block storage bookshelves

1.19 - 3.3.1

Bug Fixes

  • Chair placement: fix issue with placement not behaving as expected when you weren't looking perfectly straight (#60)

1.19 - 3.3.0

Bug Fixes

  • BYG: re-add white mangrove to BYG blocks
  • End stone: fix end stone texture when cobbled end stone is enabled
  • Wrench: make wrenches non-stackable

New Features

  • Waterloggable blocks: most blocks can now be waterlogged
  • Hammers: hammers are a new type of tool which can place blocks randomly selected from your hotbar
  • Shutters: new block type which functions much like a trapdoor, but opens 180 degrees
  • Dyed blocks: added dyed variants for many vanilla block types
  • Compatibility: added support for Better End, Better Nether, and Mythic Metals!

This mod has no additional files