MineFortress Reforged 5.0.0.jar
Curse Maven Snippet
What's new
## Battle orders
- F1 Orders: Hold, Charge, Advance, Fall back, Follow me, Dismiss
- F3 Formation: Line, Shield wall, Loose, Circle, Square, Wedge, Column (re-shapes in place)
- F4 Fire/facing: Fire at will, Hold fire, Face enemy, Face camera direction
- Formations now hold position until dismissed instead of wandering back to work
- Right-click drag a line on the ground to set a formation's front, width and facing
- Banner over each formation showing its order and shape; click to select it
## Formation fixes
- Formations no longer lurch around or snap their facing when enemies appear
- They face the nearest enemy group, not empty ground between two groups
- Swordsmen stay in line (3-8 blocks max, unlimited only on Charge)
- Archers shoot from their places instead of running off
- Formation preview now matches where workers actually stand
## Pathing
- Workers open and close fence gates (and shut doors behind them)
- No more digging through roofs or walls when a door or gate exists: workers now search for a route and only break blocks as a last resort
- Moves that get stuck for 30 seconds give up instead of shuffling for minutes
## New tools
- Mark creatures (name tag, ` key): click or drag over mobs to mark their type Hostile, Friendly, Neutral or Clear. Coloured arrows show marked mobs. Great for friendly armies from war mods
- Storage tool (N, J to switch): click or drag over chests you already have to add them to the shared storage, or remove them. Modded chests and barrels supported
## UI
- Fixed text overflowing or running under buttons in several panels
Note: server and clients must both update.
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