File Details
Immersive Vehicles-1.12.2-21.3.0.jar
- R
- Jul 16, 2022
- 4.15 MB
- 95.9K
- 1.12.2
File Name
Immersive Vehicles-1.12.2-21.3.0.jar
Supported Versions
- 1.12.2
Features
- Sound slot warning list has been improved to include specific instructions for known-sound-hogging mods. Additionally, sounds will continue to play if slots are filled, as the farthest slot will be culled. This is different than the older versions which would just stop playing all sounds until a reboot.
- English language files will now update their text from pack JSONs if there is a difference. This allows pack authors to push language changes out should they update something (say a description).
- Player tweaks are now forced off if any "incompatible" mod is detected. These mods modify the player model, and don't play nice with the modifying that IV does while the player is seated. The list is by no means all-encompassing, so if any mod is conflicting please report it as we probably haven't seen it yet.
- Ammo crates now have the option to come with blowout panels. This will cause the crate to explode and all ammo to be destroyed, but it won't destroy the vehicle with it. Use of this is up to Pack Author tastes and may or may not be used on your favorite pack.
- Added a global sound volume for all IV sounds in the P-key config screen.
- Guns will auto-deselect once leaving seats if they can be normally de-selected.
- Multiple bullet damage enhancements. Would be pointless to go into all of them, just as your local tank-pack-maker about what's different (Specifically, the VEB author).
- Visual enhancement to the missing part flashing animations in the crafting benches. Courtesy of Mr. Mulle.
- Roller paths on treads are now easier for pack authors to modify. They can now have multiple tread paths per vehicle. This allows for complex mult-tracked vehicles. Patterend links are also possible.
- Decor light can now be modified. This is the provided light, like glowstone.
- Inputs and outputs of controls are now split, allowing for functions in vehicles to modify those controls. Think stuck elevators or reduced rudder travel caused by damage.
- Added dimension whitelist and blacklist to control which dimensions vehicles can be driven in. Want that car on your moon base? Sure. But don't expect it to do anything.
- Bullets got overhauled to spawn on both clients and servers and do hit logic only on the server rather than only spawn on clients and send hit logic to the server via packets. Lots of nuances, but the gist is that firing rates can't be fractions of a tick now, but bullets can go though unloaded chunks and hit players further away. They can also hit multiple things at the same time. Again, go ask the VEB crew about the specifics.
- New gun bench texture. Courtesy of Mr. Mulle.
Fixes
- Fixed servers crashing due to some mods accessing language files on the server that really shouldn't be accessed.
- Fixed handbook spelling error.
- Fixed players being damaged by their own wheels and propellers and rotors.
- Fixed armor hitpoints rendering on top of HUDs.
- Fixed players dying making handheld guns not work.
- Fixed vehicles with wheels and water hitboxes not leveling out when they hit the water at an angle.
- Fixed muzzle centers being incorrectly positioned.
- Fixed spam about builders not loading from NBT.
- Fixed trailers that were connected not loading back into the world on chunk reload.
- Fixed towing connections not respecting vehicle scaling.
- Fixed internal part movement being wrong.
- Fixed scrollbars on inventories going the wrong way.
- Fixed loader grabbing vehicles too far away.